在pygame中删除不同的场景可以通过以下步骤实现:
del scene
。以下是一个简单的示例代码,演示了如何在pygame中删除不同的场景:
import pygame
from pygame.locals import *
# 场景管理器
class SceneManager:
def __init__(self):
self.scenes = []
self.current_scene = None
def add_scene(self, scene):
self.scenes.append(scene)
def switch_scene(self, scene):
self.current_scene = scene
def remove_scene(self, scene):
if scene in self.scenes:
self.scenes.remove(scene)
del scene
# 场景基类
class Scene:
def __init__(self):
pass
def draw(self, surface):
pass
def update(self):
pass
def handle_events(self, events):
pass
# 场景A
class SceneA(Scene):
def __init__(self):
Scene.__init__(self)
def draw(self, surface):
surface.fill((255, 255, 255))
pygame.draw.rect(surface, (0, 0, 255), (100, 100, 200, 200))
def update(self):
pass
def handle_events(self, events):
for event in events:
if event.type == KEYDOWN and event.key == K_SPACE:
scene_manager.remove_scene(scene_a)
# 场景B
class SceneB(Scene):
def __init__(self):
Scene.__init__(self)
def draw(self, surface):
surface.fill((255, 255, 255))
pygame.draw.circle(surface, (255, 0, 0), (300, 300), 100)
def update(self):
pass
def handle_events(self, events):
for event in events:
if event.type == KEYDOWN and event.key == K_SPACE:
scene_manager.remove_scene(scene_b)
# 初始化pygame和场景管理器
pygame.init()
scene_manager = SceneManager()
# 创建场景对象
scene_a = SceneA()
scene_b = SceneB()
# 添加场景到场景管理器
scene_manager.add_scene(scene_a)
scene_manager.add_scene(scene_b)
# 初始时显示场景A
scene_manager.switch_scene(scene_a)
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
scene_manager.current_scene.handle_events(pygame.event.get())
scene_manager.current_scene.update()
# 绘制当前场景
scene_manager.current_scene.draw(screen)
pygame.display.flip()
pygame.quit()
在这个示例中,我们创建了两个不同的场景,场景A和场景B。当在场景A按下空格键时,将删除场景A,并切换到场景B。同样地,当在场景B按下空格键时,将删除场景B,并切换到场景A。
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