要在安卓系统中使用audio_service显示当前正在播放的音频,可以按照以下步骤进行操作:
pubspec.yaml
文件中添加以下代码:dependencies:
audio_service: ^0.18.0
然后运行flutter pub get
命令来获取依赖包。
BackgroundAudioTask
。这个类将负责处理音频播放逻辑。以下是一个示例代码:import 'package:audio_service/audio_service.dart';
class AudioPlayerTask extends BackgroundAudioTask {
// 实现音频播放逻辑
// ...
}
import 'package:audio_service/audio_service.dart';
void main() {
AudioServiceBackground.run(() => AudioPlayerTask());
}
AudioService
类来控制音频播放。以下是一些常用的方法:AudioService.start
: 启动音频服务。AudioService.stop
: 停止音频服务。AudioService.play
: 播放音频。AudioService.pause
: 暂停音频。AudioService.skipToNext
: 跳转到下一首音频。AudioService.skipToPrevious
: 跳转到上一首音频。你可以根据你的具体需求,使用这些方法来控制音频播放。
MediaNotification
类来创建一个通知。以下是一个示例代码:import 'package:audio_service/audio_service.dart';
import 'package:audio_session/audio_session.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:just_audio/just_audio.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Audio Service Example')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: Text('Start Audio Service'),
onPressed: () {
AudioService.start(
backgroundTaskEntrypoint: _audioPlayerTaskEntrypoint,
androidNotificationChannelName: 'Audio Service Demo',
androidNotificationColor: 0xFF2196f3,
androidNotificationIcon: 'mipmap/ic_launcher',
androidEnableQueue: true,
);
},
),
RaisedButton(
child: Text('Stop Audio Service'),
onPressed: () {
AudioService.stop();
},
),
],
),
),
),
);
}
}
void _audioPlayerTaskEntrypoint() async {
AudioServiceBackground.run(() => AudioPlayerTask());
}
class AudioPlayerTask extends BackgroundAudioTask {
AudioPlayer _audioPlayer = AudioPlayer();
AudioProcessingState _skipState;
Seeker _seeker;
@override
Future<void> onStart(Map<String, dynamic> params) async {
final session = await AudioSession.instance;
await session.configure(AudioSessionConfiguration.speech());
_seeker = Seeker(_audioPlayer);
_audioPlayer.playbackEventStream.listen((event) {
_broadcastState(event.processingState);
});
_audioPlayer.processingStateStream.listen((state) {
_broadcastState(state);
});
_audioPlayer.playerStateStream.listen((state) {
_broadcastState(_audioPlayer.processingState);
});
_audioPlayer.durationStream.listen((duration) {
_broadcastState(_audioPlayer.processingState);
});
_audioPlayer.currentIndexStream.listen((index) {
_broadcastState(_audioPlayer.processingState);
});
_audioPlayer.sequenceStateStream.listen((state) {
_broadcastState(_audioPlayer.processingState);
});
_audioPlayer.bufferedPositionStream.listen((position) {
_broadcastState(_audioPlayer.processingState);
});
_audioPlayer.positionStream.listen((position) {
_broadcastState(_audioPlayer.processingState);
});
_audioPlayer.load(AudioSource.uri(Uri.parse('https://example.com/audio.mp3')));
_audioPlayer.play();
_broadcastState(_audioPlayer.processingState);
}
@override
Future<void> onStop() async {
_audioPlayer.dispose();
await super.onStop();
}
@override
Future<void> onPlay() => _audioPlayer.play();
@override
Future<void> onPause() => _audioPlayer.pause();
@override
Future<void> onSeekTo(Duration position) => _audioPlayer.seek(position);
void _broadcastState(AudioProcessingState state) {
AudioServiceBackground.setState(
controls: [
MediaControl.skipToPrevious,
if (state == AudioProcessingState.playing) ...[
MediaControl.pause,
MediaControl.stop,
],
if (state == AudioProcessingState.paused ||
state == AudioProcessingState.completed) ...[
MediaControl.play,
MediaControl.stop,
],
MediaControl.skipToNext,
],
systemActions: const {
MediaAction.seek,
},
processingState: state,
playing: state != AudioProcessingState.none &&
state != AudioProcessingState.connecting &&
state != AudioProcessingState.buffering,
position: _audioPlayer.position,
bufferedPosition: _audioPlayer.bufferedPosition,
speed: _audioPlayer.speed,
);
}
}
class Seeker {
Seeker(this._player);
final AudioPlayer _player;
void forward() {
final duration = _player.duration;
final position = _player.position;
if (duration != null && position != null) {
final newPosition = position + const Duration(seconds: 10);
if (newPosition < duration) {
_player.seek(newPosition);
}
}
}
void backward() {
final position = _player.position;
if (position != null) {
final newPosition = position - const Duration(seconds: 10);
if (newPosition > Duration.zero) {
_player.seek(newPosition);
} else {
_player.seek(Duration.zero);
}
}
}
}
这个示例代码中,我们使用了audio_service
、just_audio
和audio_session
插件来实现音频播放和通知功能。你可以根据你的具体需求进行修改和扩展。
以上是使用audio_service
插件在安卓系统中显示当前正在播放的音频的方法。希望对你有所帮助!
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