自定义导航控制器为每个情节提供相同的自定义导航栏按钮可以通过以下步骤实现:
下面是一个示例代码:
import UIKit
class CustomNavigationController: UINavigationController {
override func viewDidLoad() {
super.viewDidLoad()
// 设置导航栏的外观
self.navigationBar.barTintColor = UIColor.blue
self.navigationBar.tintColor = UIColor.white
self.navigationBar.titleTextAttributes = [NSAttributedString.Key.foregroundColor: UIColor.white]
// 设置导航栏按钮
let customButton = UIBarButtonItem(title: "Custom", style: .plain, target: self, action: #selector(customButtonTapped))
self.navigationItem.rightBarButtonItem = customButton
}
override func pushViewController(_ viewController: UIViewController, animated: Bool) {
super.pushViewController(viewController, animated: animated)
// 设置每个情节的导航栏按钮
let customButton = UIBarButtonItem(title: "Custom", style: .plain, target: self, action: #selector(customButtonTapped))
viewController.navigationItem.rightBarButtonItem = customButton
}
@objc func customButtonTapped() {
// 处理导航栏按钮的点击事件
print("Custom button tapped")
}
}
使用自定义导航控制器类:
let customNavController = CustomNavigationController(rootViewController: initialViewController)
self.window?.rootViewController = customNavController
self.window?.makeKeyAndVisible()
这样,每个情节的视图控制器都会有相同的自定义导航栏按钮。你可以根据需要修改按钮的样式和点击事件处理。
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