以下是显示自定义高分系统的完整代码:
// instance vars
var buffer = 0
var trigger = 0
// display setup
draw_set_font(fnt_highscores)
draw_set_color(c_white)
draw_set_halign(fa_left)
draw_set_valign(fa_middle)
// open save
ini_open("highscores.sav")
// reads file into 2d array
for (var i=0; i<10; i++)
{
我正试图从中制造出动力球发生器。
这是我的完整代码:
import random
print "Official (but fruitless) Powerball number generator"
in1 = raw_input("How many sets of numbers?")
try:
in1 = int(in1)
except ValueError:
print "Invalid Input"
exit()
a = range(1,53)
for x in xrange(in1):
因此,我创建了一个绘画类,它有一个ontouchevent事件方法,其中我将矩形的xpos设置为触摸事件的xpos,但是矩形没有移动!我该怎么纠正呢?矩形类:
public class myRectangle{
public int xpos;
public int ypos;
public int size;
private Paint paint;
public myRectangle(){
size = 40;
paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Col
2.4.5Component:火种版: Spark StreamingClass: DirectKafkaInputDStream
在类DirectKafkaInputDStream中,我对为什么要在seekToEnd之前调用paraniodPoll感到有点困惑?
protected def latestOffsets(): Map[TopicPartition, Long] = {
val c = consumer
paranoidPoll(c)
val parts = c.assignment().asScala
// make sure new part
我有一个表格,数字代表分数,字母表是名字。例如,在第一个列表中,X得分为1,Y得分为1。
L = [['X','Y','1','1'],['C','A','1','2'],['X','Z','2','2']]
我的目标是在两个团队之间找到相似的结果。例如,X在第一个列表中与Y平局,并且X在第三个列表中与Z平局。这就是我的输出:
X: 2 (because X has 2 games of draw)
Y:
我有以下代码,它创建了一个水平条形图:
data = pandas.read_csv('C:/py/matplotlib/02-BarCharts/data.csv')
responders_id = data['Responder_id']
langs_worked_with = data['LanguagesWorkedWith']
languages = Counter()
for reponse in langs_worked_with:
languages.update(reponse.split(";"))