import { useMemo, useRef } from 'react' let pointer = 0 const getPointer = () => ++ pointer export...lastest.current) { const keys = items.map(() => getPointer()) lastest.current = { items, keys }...import { useMemo, useRef } from 'react'; let pointer = 0 const getPointer = () => ++ pointer export...latest.current) { const keys = items.map(() => getPointer()) latest.current = { items, keys...keys[index]) { keys[index] = getPointer() } }) latest.current = { items, keys
HCUsbSDK.USB_CONFIG_INPUT_INFO struInput = new HCUsbSDK.USB_CONFIG_INPUT_INFO(); struInput.lpInBuffer = struWaitSecond.getPointer...HCUsbSDK.USB_CONFIG_INPUT_INFO struInput = new HCUsbSDK.USB_CONFIG_INPUT_INFO(); struInput.lpInBuffer = struWaitSecond.getPointer...HCUsbSDK.USB_CONFIG_INPUT_INFO struInput = new HCUsbSDK.USB_CONFIG_INPUT_INFO(); struInput.lpInBuffer = struWaitSecond.getPointer...HCUsbSDK.USB_CONFIG_OUTPUT_INFO struOutput = new HCUsbSDK.USB_CONFIG_OUTPUT_INFO(); struOutput.lpOutBuffer = struOut.getPointer...HCUsbSDK.USB_CONFIG_INPUT_INFO pInputInfo = new HCUsbSDK.USB_CONFIG_INPUT_INFO(); pInputInfo.lpInBuffer = fukcjer.getPointer
EnumType> \ { \ enum { RangeType = 1 }; \ template \ static const EnumType* GetPointer...EnumType> begin() const { return TEnumValueArrayIterator(TEnumRangeTraits::template GetPointer...EnumType> end () const { return TEnumValueArrayIterator(TEnumRangeTraits::template GetPointer
.”); System.exit(0); } return User32.INSTANCE.CallNextHookEx(keyboardHHK, nCode, wParam, lParam.getPointer...lParam.pt.x+”,”+lParam.pt.y+”)”); return User32.INSTANCE.CallNextHookEx(mouseHHK, nCode, wParam, lParam.getPointer
delayTime / ArrayMax; var second = delayTime % ArrayMax; var current_pointer = GetPointer...the current location of the pointer. /// /// private long GetPointer.../// private void RightMovePointer() { try { if (GetPointer...{ Interlocked.Increment(ref _pointer); } var pointer = GetPointer
4.3 将指针传递给外部函数func getPointer() *int { value := 42 return &value}在这个示例中,函数 getPointer 返回了一个指向局部变量
const int* getPointer() { // ... } 5. const 在成员函数之后 当const出现在类成员函数的参数列表之后时,它表示该函数是一个常量成员函数,即该函数不会修改它所属对象的任何非静态成员变量...const int* getPointer() { static int value = 42; return &value; } const int& getReference()
Structure { public Pointer p1; public Pointer p2; } Line2 line2; Point p1, p2; ... line2.p1 = p1.getPointer...(); line2.p2 = p2.getPointer(); 结构体中的数组 如果结构体中带有固定大小的数组: typedef struct _Buffer { char buf1[32];
BYTE *pData; pms->GetPointer(&pData); 进阶 实际产品会有很多需求,光实现捕获桌面是远远不够的,我们需要对这个捕获进行控制,比如捕获制定区域,停止捕获,恢复捕获等等。
/ template // struct SharedMemory // { // // 确保我们不会编译任何未特化的类型 // __device__ T *getPointer...__device__ float *getPointer() { // 这里声明了一个名为s_float的外部共享内存数组,用于存储float类型的数据。...template struct SharedMemory { __device__ double *getPointer() { extern _...for (auto i1=blockIdx.y; i1 < n1; i1 += gridDim.y) { SharedMemory shared; U* buf = shared.getPointer...) { // sum partial gradients for gamma and beta SharedMemory shared; U* buf = shared.getPointer
input){ MemoryBlock block=memory.malloc(input.length(),false); UnidbgPointer str_ptr=block.getPointer
patch has been existed") } this.valueHolders[double] = double original := replace(*(*uintptr)(getPointer...(target)), uintptr(getPointer(double))) this.originals[target] = original return this}可以看到,获取到传入的原始函数和替换函数做了一个
另外我们也可以通过其提供的get(),getPointer()函数来快速获取预期类型的数据。...inline ReferenceType get(void* pointer) { return static_cast(pointer); }static inline PointerType getPointer...(T& value) { return &value; }static inline PointerType getPointer(T* value) { return value; }}; DataType
另外我们也可以通过其提供的get(), getPointer()函数来快速获取预期类型的数据. template struct TypeTraits { static...inline ReferenceType get(void* pointer) { return static_cast(pointer); } static inline PointerType getPointer...(T& value) { return &value; } static inline PointerType getPointer(T* value) { return value; } }; 4.1.1
f.required { // 如果required的字段未设置,则记录错误,所有的marshal工作完成后再处理 if ptr.offset(f.field).getPointer...} } // 字段为指针类型,并且为nil,代表未设置,该字段无需编码 if f.isPointer && ptr.offset(f.field).getPointer
panic("patch has been existed") } this.valueHolders[double] = double original := replace(*(*uintptr)(getPointer...(target)), uintptr(getPointer(double))) this.originals[target] = original return this} 不管是对函数打桩还是对方法打桩
coordinates function recordCoor(event) { //get current mouse coordinate var pointer = canvas.getPointer
IMemory> memory = mapMemory(block); uint8_t* data = static_cast(static_cast(memory->getPointer...RPC 接收更改的一端完成): // Same includes as above sp memory = mapMemory(mem); void* data = memory->getPointer
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