这是我以前的算法 self.position_move() #to adjust when the player is spawned #gets called everytime the player moves camera.y = -object.y+Window.size[1]/2.0我更新的算法的全部目的是防止看到房
当它像这样使用时,它会根据大小进行选择: def build(self): Window.size = game.size
video = VideoPlayer_video = Window.size 还有: video.on_fullscreen(self, self.size) # a method I found in source code of the
我试着把下面的信息打印出来,Console.WriteLine(driver.Manage().Window.Sizedriver.Manage().Window.Maximize();^^^^^^^^^^^^^^^^^^driver.Manage().Window.Size = new System.Drawing.
我最近在Raspberry Pi (与Raspbian系统)上安装了Kivy,遵循Kivy网站上的说明。这是终端输出:[INFO ] [Logger ] Record log in /home/pi/.kivy/logs/kivy_15-01-10_6.txt[INFO ] [Python ] v2.7.3 (default, Mar 18 2
我正在使用我们现有的工具,使用Selenium IWebdriver的Firefox实现完美地工作。但是,我可以检索元素,仔细查看它的属性'Selected‘属性如下:
Error Message => 'Element is not selectable' caused by Request => {"headers":{"Accept":"application/json, image/pn