我正在用gundb开发一个电子应用程序。在完成其他工作之后,我做了一个npm install --save gun。它在此警告之后完成:
npm WARN optional Skipping failed optional dependency /chokidar/fsevents:
npm WARN notsup Not compatible with your operating system or architecture: fsevents@1.0.14
当我试图:
require('gun');
var endpoints;
var gun = Gun(endpoin
我有个小问题。
我有三个类看起来“像”这样:
public class Gun{
public void Shot(){
// shoot code
}
public void RenderGun()
{
// render code
}
// more methods
}
public class GameManager
{
Gun gun;
public GameManager()
{
gun = new Gun();
}
// methods
我现在已经通过ZEIT deployed了一个Gun.js + Next.js应用程序(源here),我从Chrome和Safari中得到了以下错误: WebSocket connection to 'wss://maptivist.randymorantes.now.sh/' failed: Error during WebSocket handshake: Unexpected response code: 200 我从Firefox得到的信息是: Firefox can’t establish a connection to the server at wss://ma
在static_cast、dynamic_cast、reinterpret_cast和const_cast中,只有static_cast能够返回理想类型的对象,而另一种类型只能返回指针或对表示的引用。为什么会这样呢?
示例:
int y = 3;
double z = reinterpret_cast<double> (y);//error
double z = reinterpret_cast<double&> (y);//ok
double z = static_cast<double> (y);//but this is ok!!!
cons
我有个老板应该连续发射五颗子弹,每个子弹的角度都不一样。它开始的很好,但似乎不想使用它的整个子弹阵列。不管我设定的bulletList长度有多大,老板在几秒钟后就停止拍摄,然后很快又恢复了。下面是我用来生成模式的内容:
Vector3 direction = new Vector3(0.5f, -1, 0);
for (int r = 0; r < boss.gun.bulletList.Length; r++)
{
if (!boss.gun.bulletList[r].isActive)
{
boss.gun.bulletList[r].direction
在编写Ruby (客户端脚本)时,我看到了三种构建更长字符串的方法,包括行结束,所有这些对我来说都有些难看。
有没有更干净、更好的方法?
变量递增。
if render_quote?
quote = "Now that there is the Tec-9, a crappy spray gun from South Miami."
quote += "This gun is advertised as the most popular gun in American crime. Do you believe that shit?"
quote
我引用了以下链接,用于在hello.js中设置gun服务器实例,并在index.html中设置浏览器客户端。
[]()在创建hello.js时,我排除了以下代码
var Gun = require('gun');
var gun = Gun();
使用以下几行代码
// Our GUN setup from the last example.
var Gun = require('gun');
var gun = Gun({web: server});
在合并hello.js的代码段时,我将本地主机中的服务器实例注册为index.html.Fir
我的随机部件代码是:
public Gun GetRandomGun(IEnumerable<Gun> sequence, Random random)
{
int totalWeight = sequence.Sum(p => p.Probability);
int weightedPick = random.Next(totalWeight);
foreach (var item in sequence)
{
if
与Java泛型相比,我很难理解csharp的泛型是如何工作的。
我已经用c#和java编写了下面的示例
java
abstract class Gun { }
class Laser extends Gun { }
class Flamethrower extends Gun { }
abstract class GunConfig<T extends Gun> {
public T gun;
}
class LaserConfig extends GunConfig<Laser> { }
class FlamethrowerConfig exten
我有一个棋盘游戏和两个枪精灵在一起。我想要能够自由地移动枪精灵,但由于某种原因,玩偶一直缺少我的输入。我为枪精灵设定的代码是
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.blit(background, (0, 0))
if gunrotationcheck == 0: #Ch
我遵循教程创建Gun服务器。但我需要用来做。
现在,我得到以下错误:
> node server.js
Hello wonderful person! :) Thanks for using GUN, feel free to ask for help on https://gitter.im/amark/gun and ask StackOverflow questions tagged with 'gun'!
0.8 WARNING! Breaking changes, test that your app works before upgrading! The a
我有一个类似下面的Specflow场景
Scenario: I Shoot a gun
When I pull the trigger
Then It should expel a bullet from the chamber
我想要的是像下面的代码一样重用这个场景
Scenario: I Shoot a gun till there are no bullets left
Given I have a fun with 2 bullets in
And I Shoot a gun
And I Shoot a gun
Then There should be
我正在试着写一个代码,创建一个我称之为枪的东西,我希望能够将它移动到右边或左边。我实现了KeyListener和ActionListener方法,但actionPerformed不起作用。但是,keyPressed方法确实有效。知道我错过了什么吗?
public class Gun extends JPanel implements KeyListener, ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
private static final