"); Object userMenu = JsonUtil.getValue( map,"children[0].i18NCode"); Object userMenuAdd...( map,"children[0].children[1].i18NCode"); Object deptMenu = JsonUtil.getValue( map,"children[...1].i18NCode"); Object deptMenuList = JsonUtil.getValue( map,"children[1].children[0].i18NCode"...); Object deptMenuDelete = JsonUtil.getValue( map,"children[1].children[1].i18NCode");...System.out.println(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Print MenuI18nCode By Ognl Start <<<<<<<<<<<<<<
, Int32 wParam, IntPtr lParam) { if ((nCode >= 0) && (OnKeyDownEvent !..., wParam, lParam); } 线程Hook private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr...lParam) { if ((nCode >= 0) && (OnKeyDownEvent !...= null && nCode==0) { Keys keyData = (Keys)wParam;...wParam 按键的虚拟键码 lParam 按键的相关参数信息,包括重复时间、按键的状态(按下或弹起)等 全局Hook KeyboardHookProc函数的各个参数意义如下: nCode
钩子子程必须按照以下的语法: LRESULT CALLBACK HookProc ( int nCode, //指定是否需要处理该消息 WPARAM wParam, LPARAM lParam...钩子的回调函数与所有的线程关联,此时第三个参数是程序实例句柄; 举例: HHOOK g_hMouse;//全局变量,保存钩子的句柄 LRESULT CALLBACK MouseProc( int nCode...,WPARAM wParam,LPARAM lParam) { if(nCode<0) { ::CallNextHookEx(g_hMouse,nCode,wParam,lParam..., WPARAM wParam, LPARAM lParam) { if(m_bFlag) { ::CallNextHookEx(g_hMouse, nCode, wParam, lParam)...; return 1; } LRESULT WINAPI BoardPro(int nCode, WPARAM wParam, LPARAM lParam) { if(wParam == 'C')
// public static class MouseHook { private delegate IntPtr MouseProc(int nCode...CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode...GetModuleHandle(curModule.ModuleName), 0); } } private static IntPtr HookCallback(int nCode..., IntPtr wParam, IntPtr lParam) { if (nCode >= 0 ) {...; } } } return CallNextHookEx(_hookID, nCode
func main(){ filename := os.Args[1] data, _ := ioutil.ReadFile(filename) ncode...:= hex.EncodeToString(data) ncode = strings.Replace(ncode,"\n","",-1) fmt.Println...("code:",ncode) } 温馨提示 注:拿到编码后的hex,先复制到文本编辑器中,把换行什么的都去掉 编码截图: 运行截图 弹出计算器 上线cs vt查杀 下载地址 Rust加载器温馨提示
n.interpretation("根据提供的dict本身的key,注意这里不是dict中元素的key,而是查找dict的key,比如 user:100 age 12 这里的key是 user:100");\n\nCode.SLICE.source...\nCode.SLICE.source("if (o->encoding == OBJ_ENCODING_ZIPLIST){" +\n "..."...("} else if (o->encoding == OBJ_ENCODING_HT) {")\n .interpretation("处理 HashTable的编码方式");\nCode.SLICE.source...\nCode.SLICE.source("dictAdd(o->ptr,f,v);")\n .interpretation("将key和value加入到dict中");\n//......(" entry = zmalloc(sizeof(*entry));")\n .interpretation("分配新的entry的空间");\nCode.SLICE.source("
return (HMODULE)mbi.AllocationBase; } return NULL; } //钩子的回调函数 LRESULT CALLBACK KeyHookProc(int nCode...,//HOOK代码,钩子函数使用这个参数来确定任务 WPARAM wParam, LPARAM lParam) { if(nCode<0||nCode == HC_NOREMOVE...)//没用的消息 { return ::CallNextHookEx(g_hHook,nCode,wParam,lParam); } if(lParam&0x40000000)//消息重复...{ return ::CallNextHookEx(g_hHook,nCode,wParam,lParam); } ::PostMessage(g_hWndCaller,WM_CLOSE,0,0...); return ::CallNextHookEx(g_hHook,nCode,wParam,lParam); } //给系统注册钩子 BOOL WINAPI SetKeyHook(BOOL bInstall
public enum Light { // 利用构造函数传参 RED(1), GREEN(3), YELLOW(2); // 定义私有变量 private int nCode...; // 构造函数,枚举类型只能为私有 private Light(int _nCode) { this.nCode = _nCode; } @Override...// 利用构造函数传参 RED(1), GREEN(3), YELLOW(2); // 定义私有变量 private int nCode...; // 构造函数,枚举类型只能为私有 private Light(int _nCode) { this.nCode = _nCode;...} @Override public String toString() { return String.valueOf(this.nCode
参考 ) 代码实现 要使用钩子首先我们得有一个钩子 我的钩子代码 //定义个委托类型,因为设置钩子的时候需要这种类型的委托实现 private delegate int HookProc(int nCode...,IntPtr wparam,ref IntPtr lparam); //实现HookProc委托签名的方法 private static int HookProcCallback(int nCode...public int time; public int dwExtraInfo; } public delegate int HookHandlerDelegate(int nCode...proc; //钩子句柄 private static IntPtr hKeyboardHook; private static int HookCallback(int nCode..., IntPtr wparam, ref KBDLLHOOKSTRUCT lparam) { if ( nCode >= 0 &&
initial connection time) 03 — 使用自定义脚本进行测试 创建一个表 CREATE TABLE tb1 ( id SERIAL PRIMARY KEY, ncode...INT ); 向表中插入数据的脚本 -bash-4.2$ cat Insert.sql \set ncode random(1,900000) INSERT INTO tb1 (ncode) VALUES...(:ncode) ; 运行pgbench 使用该脚本进行测试: -bash-4.2$ pgbench -f Insert.sql -U postgres pgbench (14.3) starting...ms tps = 108.761855 (without initial connection time) 检查一下插入的数据 postgres=# select * from tb1; id | ncode
********************* */ static void _cbDialog(WM_MESSAGE * pMsg) { WM_HWIN hItem; int NCode...case WM_NOTIFY_PARENT: //--------------(5) Id = WM_GetId(pMsg->hWinSrc); NCode...switch(Id) { case ID_BUTTON_0: switch(NCode...********************* */ static void _cbDialog(WM_MESSAGE * pMsg) { WM_HWIN hItem; int NCode...switch(Id) { case ID_BUTTON_0: switch(NCode
// 利用构造函数传参 RED (1), GREEN (3), YELLOW (2); // 定义私有变量 private int nCode...; // 构造函数,枚举类型只能为私有 private Light( int _nCode) { this . nCode = _nCode...@Override public String toString() { return String.valueOf ( this . nCode...// 利用构造函数传参 RED (1), GREEN (3), YELLOW (2); // 定义私有变量 private int nCode...; // 构造函数,枚举类型只能为私有 private Light( int _nCode) { this . nCode = _nCode;
; // 构造函数,枚举类型只能为私有 private Light( int _nCode) { this.nCode = _nCode; } @Override public String toString...() { return String.valueOf ( this . nCode ); } } 三、 完整示例代码 枚举类型的完整演示代码如下: package com.csdn.myEnum; import...定义枚举类型 public enum Light { // 利用构造函数传参 RED (1), GREEN (3), YELLOW (2); // 定义私有变量 private int nCode ;...// 构造函数,枚举类型只能为私有 private Light( int _nCode) { this.nCode = _nCode; } @Override public String toString...() { return String.valueOf ( this . nCode ); } } /** * @param args */ public static void main(String[
Light { //利用构造函数传参 RED(1), GREEN(2), YELLLOW(3); //定义私有变量 private int nCode...; Light(int _nCode) { this.nCode = _nCode; } @Override...public String toString() { return String.valueOf(nCode); } } } 输出结果如下: 演示枚举类型的遍历
private IntPtr m_pKeyboardHook = IntPtr.Zero;/// 键盘钩子句柄 private delegate int HookProc(int nCode...用该句柄可以遍历钩子链 /// 把传入的参数简单传给CallNextHookEx即可 /// <param...CallingConvention.StdCall)] private static extern int CallNextHookEx(IntPtr pHookHandle, int nCode...region 方法 /// /// 钩子捕获消息后,对消息进行处理 /// /// <param nCode..., int wParam, IntPtr lParam) { if (nCode > -1) { KeyMSG
#endregion 成员变量、委托、事件 #region Win32的Api private delegate int HookProc(int nCode...param> /// /// private static int KeyboardHookProc(int nCode..., Int32 wParam, IntPtr lParam) { //如果该消息被丢弃(nCode= 0) && Handlers !..., Int32 wParam, IntPtr lParam) { // 假设正常执行而且用户要监听鼠标的消息 if ((nCode >=
ReleaseHook() { UnhookWindowsHookEx(_hookID); } private IntPtr HookCallback(int nCode..., IntPtr wParam, IntPtr lParam) { if (nCode >= 0) { if (wParam == (IntPtr...(hookStruct.pt.x, hookStruct.pt.y)); } } return CallNextHookEx(_hookID, nCode..., wParam, lParam); } private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr...CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode
函数结构 C++ LRESULT CALLBACK LowLevelKeyboardProc( _In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam...); 参数成员: Parameters nCode [in] Type: int A code the hook procedure uses to determine how to process...If nCode is less than zero, the hook procedure must pass the message to the CallNextHookEx function without...如果nCode小于零,钩子子程必须将消息传递给CallNextHookEx函数,而无需进一步处理,并且应该返回CallNextHookEx返回的值。此参数可以是以下值之一。...msdn.microsoft.com/en-us/library/ms644985(VS.85).aspx 易语言结构: .版本 2 .子程序 KeyboardProc, 整数型, , 低级键盘钩子回调函数 .参数 nCode
msdn.microsoft.com/en-us/library/windows/desktop/ms644985(v=vs.85).aspx public LRESULT callback(int nCode...System.err.println(“program terminated.”); System.exit(0); } return User32.INSTANCE.CallNextHookEx(keyboardHHK, nCode...msdn.microsoft.com/en-us/library/windows/desktop/ms644986(v=vs.85).aspx public LRESULT callback(int nCode...System.out.println(“(“+lParam.pt.x+”,”+lParam.pt.y+”)”); return User32.INSTANCE.CallNextHookEx(mouseHHK, nCode...com.sun.jna.platform.win32.WinUser.POINT; interface LowLevelMouseProc extends HOOKPROC { LRESULT callback(int nCode
***************************************** */ static void _cbBkWin(WM_MESSAGE * pMsg) { int NCode...case WM_NOTIFY_PARENT: Id = WM_GetId(pMsg->hWinSrc); NCode.../* 按钮1:打开ADC对话框 */ case GUI_ID_BUTTON1: switch(NCode.../* 按钮2:打开DAC对话框 */ case GUI_ID_BUTTON2: switch(NCode.../* 按钮3:打开Math对话框 */ case GUI_ID_BUTTON3: switch(NCode
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