v参数用来区别 treeType 为 default 时返回树的格式, customized总是返回格式2.0的构件树。 参数: ?...v参数用来区别 treeType 为 default 时返回树的格式, customized总是返回格式2.0的构件树。...14 (2)v 参数用来区别 treeType 为 default 时返回树的格式, customized 总是返回格式2.0的构件树。...treeType=default", fileId); 22 23 if (!...treeType=customized", fileId); 22 23 if (!
RuleExecutor包含以下主要对象 abstract class RuleExecutor[TreeType <: TreeNode[_]] extends Logging { abstract...= null) extends Strategy protected case class Batch(name: String, strategy: Strategy, rules: Rule[TreeType...rules. */ protected case class Batch( name: String, //这组同类规则的名称 strategy: Strategy,//策略 rules: Rule[TreeType...源码详解 //传入参数plan是当前的执行计划 def execute(plan: TreeType): TreeType = { var curPlan = plan val queryExecutionMetrics
规则均继承了 abstract class Rule,包含了一个 name 方法及 def apply(plan: TreeType): TreeType 方法,调用 apply 方法将一个 plan...即一组同类的不定长规则: case class Batch(name: String, strategy: Strategy, rules: Rule[TreeType...2.1.2.2、RuleExecutor#execute 让我们来看看 Batch 和 rule 具体是怎么执行的,即 RuleExecutor#execute(plan: TreeType): TreeType
show-row-hover="props.showRowHover" :show-index="props.showIndex" :tree-type="props.treeType...showSummary: false, //是否显示表尾合计行 showRowHover: true, //鼠标悬停时,是否高亮当前行 showIndex: false, //是否显示数据索引 treeType
每个Batch由多个Rule构成,看看Batch的定义protected case class Batch(name: String, strategy: Strategy, rules: Rule[TreeType...接下来我们看看execute中具体是怎么做的: def execute(plan: TreeType): TreeType = { var curPlan = plan //遍历batches
> RANN::nn2 function (data, query = data, k = min(10, nrow(data)), treetype = c("kd", "bd"), searchtype...radius")) if (is.na(searchtypeInt)) stop(paste("Unknown search type", searchtype)) treetype...= match.arg(treetype, c("kd", "bd")) if (is.data.frame(data)) data <- unlist(data, use.names...as.integer(NQ), as.integer(k), as.double(eps), as.integer(searchtypeInt), as.integer(treetype
props.showSummary" :show-row-hover="props.showRowHover" :show-index="props.showIndex" :tree-type="props.treeType...false, border: false, showHeader: true, showSummary: false, showRowHover: true, showIndex: false, treeType
treeType=APICaseTree&projectID=' + projectID, onClick: function(node){ var rootNodeId = $(this
class TreeType is field name field color field texture constructor TreeType(name, color...type = treeTypes.find(name, color, texture) if (type == null) type = new TreeType...class Tree is field x,y field type: TreeType constructor Tree(x, y, type) { …… } method
.`` where idCol="id" and parentIdCol="parentId" and treeType="nodeTreePerRow" as result; select *
def apply(plan: TreeType): TreeType = { var curPlan = plan //规则还分批次的,分批对plan进行处理 batches.foreach
Rule Rule[TreeType <: TreeNode[__]]是一个抽象类,子类需要复写apply(plan: TreeType)方法来指定处理逻辑。...对 于Rule的具体实现是通过RuleExecutor完成的,凡是需要处理执行计划树进行实施规则匹配和节点处理的,都需要继承RuleExecutor[TreeType]抽象类。
由RuleExecutor来调用规则,所有涉及树形结构转换过程的都继承自RuleExecutor[TreeType] 抽象类。...RuleExecutor内部提供一个Seq[Batch]定义了改RuleExecutor的处理步骤,每个Batch代表一套规则;RuleExecutor.apply(TreeType plan)会按照batches
summaryTreeController, detailsTree: detailsTreeController, inspectorService: inspectorService, treeType
// 基于Random Access:Bottom-up或Top down using Sampler = nanovdb::SampleFromVoxels<nanovdb::FloatGrid::TreeType
NodeType { DataType data; //该结点存储的数据 int Parent; //该结点的父亲的数组下标,对于根结点,父亲下标设置为-1 }NodeType; struct TreeType
customer_sign_code = createSha.getInitString("{\"page\":1,\"pageSize\":20,\"belongerType\":\"0\",\"isMain\":1,\"treeType
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