我有以下数据:
Rank Platforms Technology
high Windows||Linux Unity
high Linux
low Windows Unreal
low Linux||MacOs GameMakerStudio||Unity||Unreal
low GameMakerStudio
Platforms和Technology都是分类变量。这里的问题是它们可以有一个,或者是空的,或者,特别是像GameMakerStud
在Kentico11HotFix24 WebForms PortalEngine网站上,是否有人成功地将DI适配器设置为WebForms?
随着被添加到Global.asax Application_Start中,任何页面/管理请求都会为我产生以下错误:
[Exception: Only one page manager (CMSPageManager or CMSPortalManager) is allowed on the page.]
CMS.PortalEngine.PortalContext.set_CurrentPageManager(IPageManager value)
在将Unity更新到5.4.0p1版本后,我将收到此错误:
Failed to query D3D11 context for ID3DUserDefinedAnnotation interface (hr = 0x80004002)
经过一些研究,我没有发现任何东西,所以我把它张贴在这里。怎么修好的?
这里是我的Editor.Log文件:
LICENSE SYSTEM [2016820 9:45:38] Next license update check is after 2025-12-19T00:00:00
Built from '5.4/patch-release' b
当使用新的InputSystem时。如果我将一个画布组件添加到我的场景中,它会自动带来旧的EventSystem,并在我的控制台中看到这个错误:
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.get_mousePosition () (at <2
在Visual 2017中,我有以下情况:
使用公共语言运行时支持开关(,公共语言运行时支持开关)编译的C++项目对Microsoft.Practices.Unity有一种抑制作用,因为我们在其中使用了IUnityContainer。但是,在引用的cpp-File中会出现几个警告:
using namespace Microsoft::Practices::Unity;
生成后的警告:
warning C4691: 'System::Object': type referenced was expected in unreferenced assembly 'Syste
当我试图在vscode中打开一个统一脚本时,我会得到一个错误消息Some projects have trouble loading. Please review the output for more details.。当我选择Show Output时,我得到了以下输出:
Starting OmniSharp server at 7/5/2022, 6:09:26 PM
Target: /Users/angelalindsay/Desktop/Unity Projects/First Unity Game/First Unity Game/First Unity Game.sln
尝试使用moq和unity对我的应用程序进行单元测试时,我遇到了错误,因为我的服务是一个接口,无法解决:
错误消息:
Test method Ecommerce_Test.Tests.LoginSuccessfulRedirectToActionLoad threw exception:
System.InvalidOperationException: The type name or alias Ecommerce_Test.AuthenticationMock could not be resolved. Please check your configuration file
最近,我将Firebase添加到了中。项目构建得很完美,但是当我在Android设备上运行项目时,它会崩溃,例外是:
java.lang.NoSuchMethodError: no method with name='getCodeCacheDir'
signature='()Ljava/io/File;' in class Landroid/app/Activity; at
java.lang.Runtime.nativeLoad(Native Method) at
java.lang.Runtime.doLoad(Runtime.java
在今天将Mac更新到Ventura 13.0.1之后,在传输层上开始失败。项目继续在另一个尚未收到更新的Mac上工作。
日志:
Server is shutting down due to network transport start failure of UnityTransport!
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkManager:StartHost () (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.2/Runtime/Core/Ne
更新Unity后,我遇到了这个问题 Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs(83,57):
error CS1061: Type `object' does not contain a definition for `layerCount' and no extension method `layerCount' of type `object' could be found.
Are you missing an assembl
在过去的几天里,我一直在绞尽脑汁想把我的droid应用程序移植到iOS上。
大部分代码都是自己编写的,只需使用UnityAds、SIS (Simple IAP System)和GooglePlayGames插件。
如果开启了IL2CCP,它甚至不会构建在Unity5(最新版本)上。我得到以下错误:
IL2CPP error for type 'GooglePlayGames.Native.PInvoke.PInvokeUtilities/OutStringMethod' in assembly '/Temp/StagingArea/Data/Managed/Assemb
Unity能够构建Xcode项目,但是当我在我的iPhone上构建项目时,它抛出了50个警告(我听说对于Unity项目也没问题),而且它在链接器上失败了。
Ld /Users/collinnapier/Library/Developer/Xcode/DerivedData/Unity-iPhone-bradioenzitmtgewmwevmohjyqur/Build/Products/ReleaseForRunning-iphoneos/Dribble.app/Dribble normal arm64
cd /Users/collinnapier/Documents/Unity/Dri
我已经收到这个错误很长一段时间了,不知道它是什么。它也不会妨碍我的进步! 完整错误消息: InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread
UnityEngine.Object.EnsureRunningOnMainThread () (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:153)
UnityEngine.Object.GetInstance
我使用GPGS来统一(这个)
当我在手机上启动我的应用程序时,我有这个(没有插件的活动):
D/GamesUnitySDK(12145): Performing Android initialization of the GPG SDK
E/GamesNativeSDK(12145): Can't register class com/google/android/gms/nearby/Nearby: an exception occurred.
E/GamesNativeSDK(12145): Can't register class com/google/android
我遵循了这个指南:
我想做的是和Travic Ci一起测试一个统一项目。我一直在努力让它发挥作用。梅比,这里有人知道它是如何工作的,但它的工作不太好。我不知道如何解决这个问题。我总是犯同样的错误,就像:
$ ./scripts/install.sh
Downloading from http://netstorage.unity3d.com/unity/3757309da7e7/MacEditorInstaller/Unity-5.2.2f1.pkg:
% Total % Received % Xferd Average Speed Time Time Tim