在SharpDX中设置用于2D渲染的SwapChain1
涉及多个步骤,包括创建设备、交换链、渲染目标视图等。以下是一个基本的示例,展示了如何设置这些组件:
首先,你需要创建一个DirectX设备和交换链。以下是一个示例代码:
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System;
public class SwapChainExample
{
private Device device;
private SwapChain swapChain;
private Texture2D backBuffer;
private RenderTargetView renderTargetView;
public void Initialize(IntPtr windowHandle)
{
// 创建设备和交换链
var desc = new SwapChainDescription
{
BufferCount = 1,
ModeDescription = new ModeDescription(800, 600, new Rational(60, 1), Format.R8G8B8A8_UNorm),
IsWindowed = true,
OutputHandle = windowHandle,
SampleDescription = new SampleDescription(1, 0),
SwapEffect = SwapEffect.Discard,
Usage = Usage.RenderTargetOutput
};
Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, desc, out device, out swapChain);
}
public void CreateRenderTargetView()
{
// 获取后台缓冲区
backBuffer = Texture2D.FromSwapChain<Texture2D>(swapChain, 0);
// 创建渲染目标视图
renderTargetView = new RenderTargetView(device, backBuffer);
}
public void Present()
{
// 呈现交换链
swapChain.Present(1, PresentFlags.None);
}
public void Resize(int width, int height)
{
// 释放旧的渲染目标视图
renderTargetView.Dispose();
// 重新创建后台缓冲区和渲染目标视图
backBuffer = Texture2D.FromSwapChain<Texture2D>(swapChain, 0);
renderTargetView = new RenderTargetView(device, backBuffer);
// 设置视口
var viewport = new Viewport(0, 0, width, height, 0, 1);
device.ImmediateContext.Rasterizer.SetViewport(viewport);
}
}
在你的主程序中,你可以这样初始化和呈现:
public static void Main(string[] args)
{
var windowHandle = new WindowInteropHelper(new Window()).Handle;
var swapChainExample = new SwapChainExample();
swapChainExample.Initialize(windowHandle);
swapChainExample.CreateRenderTargetView();
// 主渲染循环
while (true)
{
// 清除渲染目标视图
swapChainExample.device.ImmediateContext.ClearRenderTargetView(swapChainExample.renderTargetView, Color.CornflowerBlue);
// 在这里进行你的2D渲染
// 呈现交换链
swapChainExample.Present();
}
}
如果你的窗口大小发生变化,你需要重新创建渲染目标视图并设置新的视口:
public void OnResize(int width, int height)
{
swapChainExample.Resize(width, height);
}
通过以上步骤和示例代码,你应该能够在SharpDX中成功设置用于2D渲染的SwapChain1
。如果遇到具体问题,可以进一步调试和检查相关代码。
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