在Unity中调用Firebase电子邮件登录任务中的函数,可以按照以下步骤进行:
using Firebase;
using Firebase.Auth;
FirebaseAuth auth;
void Start()
{
// 初始化FirebaseApp
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{
var dependencyStatus = task.Result;
if (dependencyStatus == DependencyStatus.Available)
{
// 初始化FirebaseAuth
auth = FirebaseAuth.DefaultInstance;
}
else
{
Debug.LogError("无法初始化Firebase: " + dependencyStatus);
}
});
}
void LoginWithEmail(string email, string password)
{
auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task =>
{
if (task.IsCanceled)
{
Debug.LogError("登录被取消");
return;
}
if (task.IsFaulted)
{
Debug.LogError("登录出现错误: " + task.Exception);
return;
}
// 登录成功
FirebaseUser user = task.Result;
Debug.Log("登录成功: " + user.Email);
});
}
public InputField emailInputField;
public InputField passwordInputField;
public void OnLoginButtonClicked()
{
string email = emailInputField.text;
string password = passwordInputField.text;
LoginWithEmail(email, password);
}
这样,就可以在Unity中调用Firebase电子邮件登录任务中的函数了。请注意,以上代码仅为示例,实际使用时需要根据具体情况进行适当修改和优化。
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