在Windows窗体应用程序中呈现文本的最快API取决于具体场景和性能需求。以下是关键技术的分析、对比及示例:
System.Drawing
命名空间调用。Graphics.DrawString
)。| API | 硬件加速 | 适合场景 | 性能排名 | |--------------|----------|------------------------------|----------| | Direct2D | 是 | 高频更新、游戏UI、动态数据 | 1 | | DirectWrite | 是 | 高质量静态/动态文本 | 2 | | GDI+ | 否 | 简单文本、兼容旧系统 | 3 | | GDI | 否 | 极简需求(已过时) | 4 |
using D2D1 = SharpDX.Direct2D1;
using DW = SharpDX.DirectWrite;
// 初始化资源
var factory = new D2D1.Factory();
var dwFactory = new DW.Factory();
var renderTarget = new D2D1.WindowRenderTarget(
factory,
new D2D1.RenderTargetProperties(),
new D2D1.HwndRenderTargetProperties() { Hwnd = form.Handle });
var textFormat = new DW.TextFormat(dwFactory, "Arial", 12);
// 渲染文本
renderTarget.BeginDraw();
renderTarget.Clear(SharpDX.Color.White);
renderTarget.DrawText(
"Hello, Direct2D!",
textFormat,
new RectangleF(10, 10, 200, 50),
new D2D1.Brush(renderTarget, SharpDX.Color.Black));
renderTarget.EndDraw();
需安装NuGet包:
SharpDX.Direct2D1
,SharpDX.DirectWrite
。
using (var graphics = form.CreateGraphics())
{
graphics.DrawString(
"Hello, GDI+",
new Font("Arial", 12),
Brushes.Black,
new PointF(10, 10));
}
TextAntialiasingMode
为Cleartype
。Graphics.DpiX/Y
。Brush
、Font
),改用对象池。没有搜到相关的文章