3.在控制器中,切换到解压后文件的路径。( cd /###/##/Twisted-13.1.0. )
Java网络编程系列之基于BIO的多人聊天室设计与实现 BIO模型 多人聊天室功能概述 多人聊天室设计UML建模之时序图 服务端代码实现 ChatServer ChatHandler 客户端代码实现 ChatClient...chatServer=new ChatServer(); chatServer.start(); } } ChatHandler import java.io.BufferedReader...chatServer; private Socket socket; ChatHandler(ChatServer chatServer,Socket socket) {...this.chatServer=chatServer; this.socket=socket; } @Override public void run()...chatServer=new ChatServer(); chatServer.start(); } }
网络层代码 chatserver.hpp,位于include/server目录下、 #ifndef CHATSERVER_H_ #define CHATSERVER_H_ #include using namespace std; using namespace muduo; using namespace muduo::net; class ChatServer...{ private: TcpServer _server; EventLoop* _loop; public: ChatServer(EventLoop* loop,...,位于 src/server下 #include "chatserver.hpp" #include #include #include "chatservice.hpp...::onConnection, this, _1)); //注册消息回调 _server.setMessageCallback(std::bind(&ChatServer::onMessage
import com.cmicroentropy.soa.websocket.transform.MessageTransFormUtil; @ServerEndpoint(value = "/ChatServer.do...") // 用了这个之后,你的服务地址为ws://localhost:port/projectName/ChatController public class ChatServer { private... Logger logger=Logger.getLogger(ChatServer.class); private static final Set connections ...= new CopyOnWriteArraySet(); private String nickname; private Session session; private... Integer userid; public ChatServer() { } @OnOpen public void start(Session session) { this.session
#include using namespace std; using namespace muduo; using namespace muduo::net; class ChatServer...{ private: TcpServer _server; EventLoop* _loop; public: ChatServer(EventLoop* loop,...::onConnection, this, _1)); //注册消息回调 _server.setMessageCallback(std::bind(&ChatServer::onMessage...setConnectionCallback _server.setConnectionCallback(std::bind(&ChatServer::onConnection, this, _1));...---- setMessageCallback _server.setMessageCallback(std::bind(&ChatServer::onMessage, this, _1, _2, _3
5、引导类 ChatServer public class ChatServer { private final ChannelGroup channelGroup = new DefaultChannelGroup...group.shutdownGracefully(); } public static void main(String[] args) { final ChatServer...chatServer = new ChatServer(); ChannelFuture channelFuture = chatServer.start(new InetSocketAddress...addShutdownHook(new Thread() { @Override public void run() { chatServer.destroy
打开 chatserver.cpp ,原先是这样的: void ChatServer::onConnection(const TcpConnectionPtr &conn){ if(!...conn->connected()){ //用户断开连接 conn->shutdown(); } } 现在是这样的: void ChatServer::onConnection(...---- 在main函数中设置信号捕捉: #include #include #include "chatserver.hpp" #include "chatservice.hpp...信号 signal(SIGINT,resetHandler); EventLoop loop; InetAddress addr("127.0.0.1",7000); ChatServer...server(&loop,addr,"ChatServer"); server.start(); loop.loop(); return 0; }
2、实现具体中介者角色 public class ChatServer extends ChatMediator { private List clientList =...、测试与运行结果 public class Group { public static void main(String[] args) { //聊天服务器 ChatServer...chatServer = new ChatServer(); //三个小伙伴 Andy andy = new Andy(chatServer); Ben...ben = new Ben(chatServer); Cat cat = new Cat(chatServer); System.out.println("=====
} 服务端 下面是服务端的主程序代码: import java.net.ServerSocket; import java.util.ArrayList; public class ChatServer...catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { ChatServer...server = new ChatServer(); server.initServer(); } } 下面是服务线程的代码: import java.io.BufferedReader...(); i++) { SocketBean item = ChatServer.mSocketList.get(i); if (item.id.equals(mSocket.id)) {...(); i++) { SocketBean item = ChatServer.mSocketList.get(i); if (item.deviceId.equals(otherId))
."); }}4.6 聊天服务创建 im-chat 模块,使用 Netty 实现高性能的聊天功能:public class ChatServer { private int port;...public ChatServer(int port) { this.port = port; } public void start() throws Exception {...Integer.parseInt(args[0]) : 8081; new ChatServer(port).start(); }}5.
private ServerSocketChannel channel; // 多路复用选择器 private Selector selector; public chatServer...} } //启动客户端,等待连接 public static void main(String[] args) throws Exception { chatServer...chatServer = new chatServer(); chatServer.listenClient(); } 客户端 ---------------------初始化
步骤一:导入必要的模块 import socket import threading 步骤二:定义服务器类 创建一个ChatServer类来封装服务器的功能。...class ChatServer: def __init__(self, host='127.0.0.1', port=12345): self.host = host...client_socket) client_socket.close() 步骤三:启动服务器 if __name__ == "__main__": chat_server = ChatServer...完整代码 服务器端代码 import socket import threading class ChatServer: def __init__(self, host='127.0.0.1'...self.clients.remove(client_socket) client_socket.close() if __name__ == "__main__": chat_server = ChatServer
// Sever --> Client 的单向通讯 var net = require('net'); var chatServer = net.createServer(); chatServer.on...\n'); client.end(); // 服务端结束该次会话 }); chatServer.listen(9000); 客户端可以是系统自带的 telnet: telnet 127.0.0.1...事件并且不要中止连接(否则会立刻结束无法接受来自客户端的消息): // 在前者的基础上,实现 Client --> Sever 的通讯,如此一来便是双向通讯 var net = require('net'); var chatServer...= net.createServer(), clientList = []; chatServer.on('connection', function(client) {...移除 client 对象的代码如下: chatServer.on('connection', function(client) { client.name = client.remoteAddress
extends WebSocketServer{ public ChatServer(int port) throws UnknownHostException { super(new InetSocketAddress...(port)); } public ChatServer(InetSocketAddress address) { super(address); } /** * 触发连接事件...throws InterruptedException , IOException { WebSocketImpl.DEBUG = false; int port = 8887; //端口 ChatServer...s = new ChatServer(port); s.start(); System.out.println( "服务器的端口" + s.getPort() ); } } ChatServerPool.java.../** * 启动即时聊天服务 */ public void startWebsocketInstantMsg(){ WebSocketImpl.DEBUG = false; ChatServer
me.el.dom) { me.el.dom.scrollTop = me.el.dom.scrollHeight; } } }); 业务代码编写: ChatServer.java...extends WebSocketServer{ public ChatServer(int port) throws UnknownHostException { super...(new InetSocketAddress(port)); } public ChatServer(InetSocketAddress address) { super...s = new ChatServer(port); s.start(); System.out.println( "服务器的端口" + s.getPort() );...[] = strWEBSOCKET.split(",fh,"); if(strIW.length == 4){ s = new ChatServer
.*; public class ChatServer { private int port = 6789; private Selector selector; private ServerSocketChannel...ServerSocket server; private InetSocketAddress address; private ArrayList connectKey=new ArrayList(); public ChatServer...catch(Exception ex){ ex.printStackTrace(); return “”; } } public static void main(String []args){ ChatServer...cs = new ChatServer(); try{ cs.startServer(); }catch(IOException ex){ ex.printStackTrace(); System.exit
若要实现服务端与单一客户端通信的话,可以使用Map来存放,其中Key可以为用户标识 private static CopyOnWriteArraySet webSocketSet...= new CopyOnWriteArraySet(); //与某个客户端的连接会话,需要通过它来给客户端发送数据 private Session session; private...--------------------------- System.out.println("来自客户端的消息"+this.userId+":" + message); for(ChatServer...return onlineCount; } public static synchronized void addOnlineCount() { ChatServer.onlineCount...++; } public static synchronized void subOnlineCount() { ChatServer.onlineCount--;
ackage org.fh.plugins.ChatServer; import java.net.InetSocketAddress; import java.net.UnknownHostException...org.java_websocket.server.WebSocketServer; /** * 说明:websocket服务端 * 作者:FH Admin * from:fhadmin.cn */ public class ChatServer
开放监听端口,方法ChatServer构造方法 2. 处理链接请求,方法listener实现连接的建立 3. 读取消息内容,方法readData 4....转发消息给当前所有在线的人,方法sendData2All image.png image.png image.png image.png 2.1 构建Selector以及服务端监听通道 当ChatServer
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