KeyAdapter() { @Override public void keyPressed(KeyEvent e) { if (e.getKeyCode...() >= KeyEvent.VK_NUMPAD1 && e.getKeyCode() <= KeyEvent.VK_NUMPAD9) { // 根据按键计算出缩放比例...scale = e.getKeyCode() - 96; // 基于鼠标位置和比例, 计算最新的偏移...() >= KeyEvent.VK_NUMPAD1 && e.getKeyCode() <= KeyEvent.VK_NUMPAD9) { // 根据按键计算出缩放比例...scale = e.getKeyCode() - 96; // 基于鼠标位置和比例, 计算最新的偏移
void keyPressed(KeyEvent e) 60 { 61 Person man= (Person)e.getSource(); 62 if(e.getKeyCode...()==KeyEvent.VK_DOWN) 63 go(man,below); 64 if(e.getKeyCode()==KeyEvent.VK_UP) 65...go(man,above); 66 if(e.getKeyCode()==KeyEvent.VK_LEFT) 67 go(man,left...); 68 if(e.getKeyCode()==KeyEvent.VK_RIGHT) 69 go(man,right); 70 } 71 public
event) { getInputChar(event); } public void getInputChar(KeyEvent event) { int keyCode = event.getKeyCode...@Override public boolean dispatchKeyEvent(KeyEvent event) { //物理键确定,并且是按下的行为(避免两次响应) if(event.getKeyCode
KeyEvent e) { /* 当用户按下空格时:先判断游戏有没有结束, 如果游戏结束那么就重新开始 如果游戏没有结束那么就继续原来的游戏 */ if (e.getKeyCode...repaint(); } // 让用户用键盘的上下左右键来操作蛇头, // 并且让蛇不能直接回头,当蛇在往上走,那么就不能立刻往下走 if (e.getKeyCode..."down" : "up"; } else if (e.getKeyCode() == KeyEvent.VK_DOWN) { snakeHead =..."up" : "down"; } else if (e.getKeyCode() == KeyEvent.VK_LEFT) { snakeHead =..."right" : "left"; } else if (e.getKeyCode() == KeyEvent.VK_RIGHT) { snakeHead
玩家1 if(isStart == true && (p1isFail == false && p2isFail == false)) { if(e.getKeyCode...p1X += 25; if(p1X >= 750) { p1X = 750;} } else if(e.getKeyCode...p1X -= 25; if(p1X <= 0) { p1X = 0;} } else if(e.getKeyCode...if(p1Y >= 600) { p1Y = 600;} } //玩家2 if(e.getKeyCode...p2X -= 25; if(p2X <= 0) { p2X = 0;} } else if(e.getKeyCode
() { public void keyPressed(KeyEvent e){ int code=e.getKeyCode...+e.getKeyCode()); System.out.println(KeyEvent.getKeyText(e.getKeyCode())+"..."...+e.getKeyCode()); //enter 就退出 /*if(e.getKeyCode()==KeyEvent.VK_ENTER...//ctrl + Enter 发送消息 if(e.isControlDown() && e.getKeyCode
/// 密钥 /// private string GetKeyCode...DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); DES.Key = Encoding.UTF8.GetBytes(this.GetKeyCode...DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); DES.Key = Encoding.UTF8.GetBytes(this.GetKeyCode
// char key = e.getKeyChar(); // int code = e.getKeyCode(); //...+KeyEvent.getKeyText(code)); // int code = e.getKeyCode(); //...// } if(e.isControlDown() && e.getKeyCode
// char key = e.getKeyChar(); // int code = e.getKeyCode(); // ...+KeyEvent.getKeyText(code)); // int code = e.getKeyCode(); // ...// } if(e.isControlDown() && e.getKeyCode
//处理wdsa 键按下的情况 @Override public void keyPressed(KeyEvent e) { System.out.println(e.getKeyCode...()); if (e.getKeyCode() == KeyEvent.VK_W) {//按下W键 //改变坦克的方向 hero.setDirect...(0);// //修改坦克的坐标 y -= 1 hero.moveUp(); } else if (e.getKeyCode() == KeyEvent.VK_D...) {//D键, 向右 hero.setDirect(1); hero.moveRight(); } else if (e.getKeyCode...KeyEvent.VK_S) {//S键 hero.setDirect(2); hero.moveDown(); } else if (e.getKeyCode
@Override public boolean dispatchKeyEvent(KeyEvent event) { final int keyCode = event.getKeyCode...mWindow.onKeyDown(mFeatureId, event.getKeyCode(), event) : mWindow.onKeyUp(mFeatureId, ...event.getKeyCode(), event); } } 【1.2】Activity.dispatchKeyEvent() 按键分发来到Activity中 public class Activity...null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnKeyListener.onKey(this, event.getKeyCode
//处理wdsa 键按下的情况 @Override public void keyPressed(KeyEvent e) { System.out.println(e.getKeyCode...()); if (e.getKeyCode() == KeyEvent.VK_W) {//按下W键 //改变坦克的方向 hero.setDirect...if (hero.getY() > 0) { hero.moveUp(); } } else if (e.getKeyCode...if (hero.getX() + 60 < 1000) { hero.moveRight(); } } else if (e.getKeyCode...) { hero.moveLeft(); } } //如果用户按下的是J,就发射 if (e.getKeyCode
mStringBufferResult.setLength(0); } //key事件处理 public void analysisKeyEvent(KeyEvent event) { int keyCode = event.getKeyCode...MESSAGE_DELAY); } } } //检查shift键 private void checkLetterStatus(KeyEvent event) { int keyCode = event.getKeyCode...,表示小写 mCaps = false; } } } //获取扫描内容 private char getInputCode(KeyEvent event) { int keyCode = event.getKeyCode
this.addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent arg0) { System.out.println(arg0.getKeyCode...()); switch (arg0.getKeyCode()) { case KeyEvent.VK_LEFT: snake.dir = L
show(); } }); } //返回键监听 @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (event.getKeyCode...mDrawerLayout.closeDrawer(Gravity.LEFT); } else { mDrawerLayout.openDrawer(Gravity.LEFT); } return true; } else if (event.getKeyCode
boolean onKey(View v, int keyCode, KeyEvent event) { if (KeyEvent.KEYCODE_BACK == event.getKeyCode...KeyEvent event) { //检测到回车键后进入事件 if (KeyEvent.KEYCODE_ENTER == event.getKeyCode
dispatchKeyEvent代码如下: @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getKeyCode
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