基础概念: 推箱子(Sokoban)是一款经典的益智类游戏,玩家需要将所有的箱子推到指定的目标位置。游戏中,玩家只能推动箱子而不能拉动,并且一次只能推动一个箱子。如果箱子被推到一个角落或者墙壁,它就不能再被移动了。
优势:
类型:
应用场景:
常见问题及解决方法:
示例代码(JavaScript实现推箱子游戏的基本逻辑):
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const tileSize = 32;
const map = [
[1, 1, 1, 1, 1],
[1, 0, 0, 0, 1],
[1, 0, 2, 1, 1],
[1, 0, 1, 0, 1],
[1, 1, 1, 1, 1]
];
let playerX = 2;
let playerY = 2;
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < map.length; y++) {
for (let x = 0; x < map[y].length; x++) {
if (map[y][x] === 1) {
ctx.fillStyle = 'black';
ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize);
} else if (map[y][x] === 2) {
ctx.fillStyle = 'blue';
ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize);
}
}
}
ctx.fillStyle = 'red';
ctx.fillRect(playerX * tileSize, playerY * tileSize, tileSize, tileSize);
}
document.addEventListener('keydown', (e) => {
let newX = playerX;
let newY = playerY;
switch (e.key) {
case 'ArrowUp': newY--; break;
case 'ArrowDown': newY++; break;
case 'ArrowLeft': newX--; break;
case 'ArrowRight': newX++; break;
}
if (map[newY][newX] === 0) {
playerX = newX;
playerY = newY;
} else if (map[newY][newX] === 2) {
const nextX = newX + (newX - playerX);
const nextY = newY + (newY - playerY);
if (map[nextY][nextX] === 0) {
map[newY][newX] = 0;
map[nextY][nextX] = 2;
playerX = newX;
playerY = newY;
}
}
draw();
});
draw();
这段代码创建了一个简单的推箱子游戏界面,并实现了基本的移动逻辑。玩家可以使用方向键来控制角色移动和推动箱子。
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