WebGL是一种基于Web的图形库,允许在浏览器上使用硬件加速绘制3D图形和动画。它基于OpenGL ES 2.0规范,可以通过JavaScript编程进行交互和控制。
绘制多个圆的最快方法可以通过以下步骤实现:
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var vertexShaderSource = `
attribute vec2 a_position;
void main() {
gl_Position = vec4(a_position, 0, 1);
}
`;
var fragmentShaderSource = `
precision mediump float;
uniform vec4 u_color;
void main() {
gl_FragColor = u_color;
}
`;
function createShader(gl, type, source) {
var shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
var success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (success) {
return shader;
}
console.log(gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
}
var vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
var fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
function createProgram(gl, vertexShader, fragmentShader) {
var program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
var success = gl.getProgramParameter(program, gl.LINK_STATUS);
if (success) {
return program;
}
console.log(gl.getProgramInfoLog(program));
gl.deleteProgram(program);
}
var program = createProgram(gl, vertexShader, fragmentShader);
var positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
var positions = [
// 顶点坐标
-0.5, 0.5,
0.5, 0.5,
0.5, -0.5,
-0.5, -0.5,
];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
var positionAttributeLocation = gl.getAttribLocation(program, "a_position");
gl.enableVertexAttribArray(positionAttributeLocation);
gl.vertexAttribPointer(
positionAttributeLocation,
2,
gl.FLOAT,
false,
0,
0
);
function drawCircle(x, y, radius, color) {
var uColorLocation = gl.getUniformLocation(program, "u_color");
gl.uniform4f(uColorLocation, color.r, color.g, color.b, color.a);
var segments = 32; // 圆形由多个三角形组成,这里选择32个片段来绘制
var angle = 2 * Math.PI / segments;
var vertices = [x, y]; // 圆心坐标作为第一个顶点
for (var i = 0; i <= segments; i++) {
var theta = angle * i;
var vx = x + radius * Math.cos(theta);
var vy = y + radius * Math.sin(theta);
vertices.push(vx, vy);
}
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.drawArrays(gl.TRIANGLE_FAN, 0, segments + 2);
}
drawCircle(0, 0, 0.5, { r: 1, g: 0, b: 0, a: 1 }); // 绘制半径为0.5的红色圆形
以上代码片段演示了通过WebGL绘制一个简单的圆形。对于绘制多个圆形,只需在循环中调用drawCircle()
函数,并传入不同的圆心坐标、半径和颜色。
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