
Node之间的关系:

场景AppDelegate.cpp又要由导演去调用然后进行表演:
// create a scene. it's an autorelease object
auto scene = HelloWorld::createScene();
// run
director->runWithScene(scene);这里层里面的场景HelloWorldScene.cpp里面的内容:
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
//每一个addChild会创建出一个添加的层
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello sunzhiyan", "fonts/arial.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
auto label1= Label::createWithTTF("88888888888888", "fonts/arial.ttf", 40);
// position the label on the center of the screen
label1->setPosition(Vec2(origin.x + visibleSize.width / 3,
origin.y + visibleSize.height - label1->getContentSize().height));
// add the label as a child to this layer
this->addChild(label1, 1);
//创建一个精灵
auto sprite = Sprite::create("sun.jpg");
//设置精灵的显示位置
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// 将精灵添加到层里面
this->addChild(sprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}发布者:全栈程序员栈长,转载请注明出处:https://javaforall.cn/109300.html原文链接:https://javaforall.cn