在Three.js中,要让对象遵循PointerLockControls的方向,可以按照以下步骤进行操作:
var controls = new THREE.PointerLockControls(camera);
scene.add(controls.getObject());
var element = document.body;
element.addEventListener('mousedown', function () {
controls.lock();
});
var moveForward = false;
var moveBackward = false;
var moveLeft = false;
var moveRight = false;
document.addEventListener('keydown', function (event) {
switch (event.keyCode) {
case 38: // up
case 87: // w
moveForward = true;
break;
case 37: // left
case 65: // a
moveLeft = true;
break;
case 40: // down
case 83: // s
moveBackward = true;
break;
case 39: // right
case 68: // d
moveRight = true;
break;
}
});
document.addEventListener('keyup', function (event) {
switch (event.keyCode) {
case 38: // up
case 87: // w
moveForward = false;
break;
case 37: // left
case 65: // a
moveLeft = false;
break;
case 40: // down
case 83: // s
moveBackward = false;
break;
case 39: // right
case 68: // d
moveRight = false;
break;
}
});
function animate() {
requestAnimationFrame(animate);
if (controls.isLocked) {
var direction = new THREE.Vector3();
var velocity = new THREE.Vector3();
var speed = 0.1;
direction.z = Number(moveForward) - Number(moveBackward);
direction.x = Number(moveRight) - Number(moveLeft);
direction.normalize(); // this ensures consistent movements in all directions
velocity.x += direction.x * speed;
velocity.z += direction.z * speed;
controls.moveRight(velocity.x);
controls.moveForward(velocity.z);
}
renderer.render(scene, camera);
}
以上代码中,我们通过监听键盘事件来控制对象的移动方向,并在每一帧中更新对象的位置。注意,这里的速度和键位可以根据实际需求进行调整。
这样,你就可以在Three.js中让对象遵循PointerLockControls的方向了。
关于Three.js的更多信息和示例,你可以参考腾讯云的产品介绍页面:Three.js产品介绍
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