italic text Defines an anchor. Defines bold text.... Defines a long quotation. Defines a table caption.... Defines a citation. Defines italic text. Defines a paragraph.... Defines a section in a document. Defines strikethrough text.... Defines strikethrough text. Defines strikethrough text.
config.tabBarItemSelected) }, } 2、全局变量挂载到Vue.ptototype中 //main.js中挂载到Vue.ptototype中 import defines.../config"; Vue.prototype.defines = defines; //使用 export default { name: "Detail"..., created() { console.log(this.defines.tabBarItemSelected) }, } </script
InfoLevel // WarnLevel defines warn log level....WarnLevel // ErrorLevel defines error log level....ErrorLevel // FatalLevel defines fatal log level....FatalLevel // PanicLevel defines panic log level....Disabled // TraceLevel defines trace log level.
DEFINES += QT_DEPRECATED_WARNINGS DEFINES += LINUX_OS_VERSION==$$QT_ARCH DEFINES += QT_MESSAGELOGCONTEXT...#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0...+= LINUX_OS_X86_64 }else{ message("LINUX_OS_ARM64") DEFINES += LINUX_OS_ARM64 } exists ($$PWD...(Prefix=$$INSTALL_PATH) }else{ DEFINES += INSTALL_PATH INSTALL_PATH = $$INSTALL_PATH_DEAULT...配置安装路径 假设生成的目标文件为: TARGET = App DEFINES += INSTALL_PATH_DEAULT #定义默认安装路径 INSTALL_PATH_DEAULT = /usr/local
CustomMaterial.addShader(shader); 最为基本的3个属性:name、vert、frag 如果要控制着色器中的参数变量需定义params字段 如果要控制define变量定义defines..._effect = new renderer.Effect( [ mainTech ], {}, defines, //第三个参数defines就是我们之前定义的shader.dfines..._effect = new renderer.Effect( [ mainTech ], {}, defines, //defines就是我们之前定义的shader.dfines...render-engine.js----------------- //看下Effect类构建函数参数 var Effect = function Effect(techniques, properties, defines...) { ... }; Effect中三个数组分别是:techniques, properties, defines,其中defines就是我们前面shader对象中的defines。
=is_official_build=true set GN_DEFINES=use_jumbo_build=true set GN_DEFINES=is_component_build=true set...=is_official_build=true g:\cef3325>set GN_DEFINES=use_jumbo_build=true g:\cef3325>set GN_DEFINES=is_component_build...=is_official_build=true set GN_DEFINES=use_jumbo_build=true set GN_DEFINES=is_component_build=true set...=use_jumbo_build=true set GN_DEFINES=is_component_build=true set GN_DEFINES=is_official_build=true proprietary_codecs...=use_jumbo_build=true set GN_DEFINES=is_component_build=true set GN_DEFINES=is_official_build=true proprietary_codecs
(推荐使用) ENABLED_GOOGLE_CHINESE_LIB # 启用文泉驿字体库 ENABLED_WQY_FONT 比如: 在嵌入式终端中,内存比较少的情况下,可以只需这样设置: DEFINES...+= ENABLED_CHINESE_LIB #DEFINES += ENABLED_CHINESE_PHRASE_LIB #DEFINES += ENABLED_GOOGLE_CHINESE_LIB...#DEFINES += ENABLED_WQY_FONT 开启ENABLED_CHINESE_LIB仅会加载229kb的汉字库,内存占用比较少,但缺点是不能词组匹配输入。
#wqy-microhei.ttc上传修改后无效 chmod 777 simkai.ttf #修改defines.inc.php配置,修改如下,查找、ZBX_GRAPH_FONT_NAME vim /...usr/share/zabbix/include/defines.inc.php #重启服务 systemctl restart zabbix-server zabbix-agent apache2...simkai.ttf /usr/share/zabbix/assets/fonts/ #授权 sudo chmod 777 /usr/share/zabbix/assets/fonts/simkai.ttf #修改defines.inc.php...配置,修改如下,查找、ZBX_GRAPH_FONT_NAME sudo vim /usr/share/zabbix/include/defines.inc.php #重启服务 sudo systemctl
< defines 'read only' permissions */ #else #define __I volatile const /*!...< defines 'read only' permissions */ #endif #define __O volatile /*!...< defines 'write only' permissions */ #define __IO volatile /*!...< defines 'read / write' permissions */ 不难看出这些修饰管是用于指示编译器在编译时如何对变量进行操作。
()内置接口来配置: target("demo") set_kind("shared") add_files("src/*.c") add_defines("XXX") 条件配置...我们可以利用lua内置的if语句很方便的实现: target("demo") set_kind("shared") add_files("src/*.c") add_defines...每个target下面都配置一遍add_defines("TEST")?...add_defines("TEST1") target("test2") set_kind("shared") add_files("src/*.c") add_defines...("TEST1") target_end() -- 全局设置 add_defines("TEST") if is_arch("arm64", "armv7") then add_defines
UE4在C++中和标准的枚举是一样的,支持两种写法,enum和enum class /** Parameter enum for CastChecked() function, defines when...有严格的类型检查,做位运算需要先转换为底层类型(可通过std::underlying_type转换)再进行位运算 UE4为了解决enum class在做位运算时不方便的问题,提供了一个宏和一些模板函数 // Defines...宏中声明了各种位运算的运算符重载函数,只要定义enum class时候再额外使用这个宏来声明枚举类型,枚举就自动支持了位运算功能 除此之外,还提供了枚举范围查询,迭代器等相关的辅助宏和模板 /** * Defines...class ECountedThing * { * First, * Second, * Third, * * Count * }; * * // Defines...Count) ENUM_RANGE_BY_FIRST_AND_LAST(EnumType, 0, (__underlying_type(EnumType))(Count) - 1) /** * Defines
Password Checks Parameter Description login/min_password_lng Defines the minimum length of the password...Web AS 6.10 (Until SAP NetWeaver 6.40(inclusive), up to 8 characters.) login/min_password_specials Defines...Only available in SAP Web Application Server 6.20 and6.40. login/password_max_reset_valid Defines the...Default value: 3; permissible values: 1 -99 login/fails_to_user_lock Defines the number of unsuccessful...Default value: 12; permissible values: 1 -99 login/failed_user_auto_unlock Defines whether user locks
Qt defines QT_NO_DEBUG for release builds. Otherwise QT_DEBUG is defined....Of course you are free to specify any DEFINES in your .pro files and scope them for either debug or release...An alternative is to write in your project file something like: debug { DEFINES += MYPREFIX_DEBUG }...release { DEFINES += MYPREFIX_RELEASE } Then you will not depend on the Qt internal definition.
-- 在根域设置通用配置,当前所有targets都会生效 add_defines("COMMON") target("test") set_kind("static") add_files...("src/test/*.c") add_defines("TEST") target("demo") set_kind("static") add_files("src/demo.../*.c") add_defines("DEMO") 维护复杂的项目结构 但是对于一些大型项目,通常的组织结构层次很多也很深,需要编译的target目标也可能有十几甚至上百个,这个时候如果还是都在根...由于,已经在根xmake.lua配置了大部分通用配置,那么我们可以在test子工程下,专心配置只对test有用的设置,例如对于projectdir/test/xmake.lua: add_defines..."static") add_files("test2/*.c") add_defines("TEST2") 而这里面的add_defines("TEST")在root域,会对test1
This ioengine defines engine specific options....This ioengine defines engine specific options....iodepth=int This defines how many io units to keep in flight against the file....iodepth_batch_submit=int iodepth_batch=int This defines how many pieces of IO to submit at once....iodepth_batch_complete_min=int iodepth_batch_complete=int This defines how many pieces of IO to retrieve
aiml文件标签: 1 Defines the beginning and end of a AIML document. 2 Defines the unit...of knowledge in Alicebot's knowledge base. 3 Defines the pattern to match what a user may...input to an Alicebot. 4 Defines the response of an Alicebot to user's input.
_effect = effect; let defines = this._defines; let uniforms = this...._uniforms; defines.length = 0; uniforms.length = 0; if (effect) { defines.push..._defines); uniforms.push(effect...._properties); } if (customProperties) { defines.push(customProperties...._defines); uniforms.push(customProperties.
DEFINES += QT_DEPRECATED_WARNINGS DEFINES += LINUX_OS_VERSION==$$QT_ARCH DEFINES += QT_MESSAGELOGCONTEXT...#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0...+= LINUX_OS_X86_64 }else{ message("LINUX_OS_ARM64") DEFINES += LINUX_OS_ARM64 } exists (../...需要打开QLog release/debug 消息打印相关 add_definitions(-DQT_MESSAGELOGCONTEXT) #添加QtMessage 宏定义,默认关闭 DEFINES +...+= LINUX_OS_X86_64 }else{ message("LINUX_OS_ARM64") DEFINES += LINUX_OS_ARM64 } ------------
Webi的主要特点 4,SAP Webi架构 SAP Webi has a three-layered architecture − ·Database Layer − This layer defines...·Semantic Layer − This layer defines multidimensional data model....·Presentation Layer − This layer defines where data is presented to end-users.
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