GameLayer::createScene()
{
auto scene = Scene::create();
auto layer = GameLayer::create();
scene->addChild...ScoreBoard::createBoard(2048, 120, 90, "Game", Vec2(15, size.height-100),Color4B(2,168,209,255));
addChild...ScoreBoard::createBoard(0, 90, 90, "high", Vec2(150, size.height - 100), Color4B(209, 168, 168, 255));
addChild...{
cards[i][j] = CardSprite::createCard(0, 90, Vec2(90 * i + CARDBORDER / 2, 90 * j + 80));
addChild...(label);
addChild(bg);
return true;
}
int CardSprite::getNumber()
{
return number;
}
bool CardSprite