如果我们要创建类似CuteFtp程序的窗口分割,CuteFtp的分割情况如下: CCuteFTPView CView2 CView3 CView4 那么在创建之前我们必须先用AppWizard生成单文档...同时在增加三个视类或者从视类继承而来的派生类CView2,CView3 CView4,然后在CMainfrm.h中增加下面的代码: CSplitterWnd wndSplitter1; CSplitterWnd...为了说明问题,我们让CCuteFTPView、CView2通过文档来实现通信,CView3、CView4通过主框架来通信。...pView2; pView3.DoIt(); CView3和CView4都是不与文档相关联的。...例如下面的代码实现在CView3中访问CView4中的方法DoIt()。
("CFrameWnd Constructor \n"); } ~CFrameWnd() { printf("CFrameWnd Destructor \n"); } }; class CView...:public CWnd { public: CView() { printf("CView Constructor \n"); } ~CView() { printf("CView
View处理 3) onTouchEvent(默认返回值是false) 如果返回值:true 就不再触发父View 的onTouchEvent 示例 假如AView中包含BView BView中包含CView...如果点击CView 如果BView 的 onInterceptTouchEvent 返回true 那么就CView的onTouchEvent就不会触发 会触发BView的onTouchEvent 如果
MyDocument为run-time类 BEGIN_MESSAGE_MAP(MyDocument,CDocument) END_MESSAGE_MAP(); class MyView : public CView...); } DECLARE_MESSAGE_MAP() DECLARE_DYNCREATE(MyView)//声明为run-time类 }; BEGIN_MESSAGE_MAP(MyView,CView...ON_WM_LBUTTONDOWN() ON_WM_MOUSEMOVE() ON_WM_LBUTTONUP() END_MESSAGE_MAP() IMPLEMENT_DYNCREATE(MyView,CView
OnDraw()是CVIEW的成员函数,没有响应消息的功能.当视图变得无效时(包括大小的改变,移动,被遮盖等等),Windows发送WM_PAINT消息。...OnDraw是CView的成员函数. 2) OnPaint()调用OnDraw(),OnPrint也会调用OnDraw(),所以OnDraw()是显示和打印的共同操作。 ...如果是对CVIEW或从CVIEW类派生的窗口绘图时应该用OnDraw。 OnDraw()和OnPaint()有什么区别呢? 首先:我们先要明确CView类派生自CWnd类。...///CView默认的标准的重画函数 void CView::OnPaint() //见VIEWCORE.CPP { CPaintDC dc(this); OnPrepareDC(&dc)...; OnDraw(&dc); //调用了OnDraw } ///CView默认的标准的OnPrint函数 void CView::OnPrint(CDC* pDC, CPrintInfo*)
输入的竖直线,一闪一闪的输入增加Windows消息处理根据字体大小定义插入符大小int CTextView::OnCreate(LPCREATESTRUCT lpCreateStruct) {if (CView...handler code here and/or call default// 移动插入符到这里SetCaretPos(point);m_strLine.Empty(); // 将cstring中保存的内容情空CView...= m_ptOrig.x + sz.cx;pt.y = m_ptOrig.y;SetCaretPos(pt);dc.TextOut(m_ptOrig.x,m_ptOrig.y,m_strLine);CView...default// 移动插入符到这里SetCaretPos(point);m_strLine.Empty(); // 将cstring中保存的内容情空m_ptOrig = point; // 保存坐标值CView...dc.GetTextExtent(str);if(m_nWidth>sz.cx){m_nWidth = 0;dc.SetTextColor(RGB(0,255,0));dc.TextOut(0,200,str);}CView
WM_SIZE 在CMFCView.cpp中会出现三个函数: int CSketcherView::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CView...; //加入这条代码 return 0; } void CSketcherView::OnTimer(UINT_PTR nIDEvent) { Invalidate(FALSE); CView...f(message0==1) GetDocument()->OnDrawHD(); CView::OnSize(nType, cx, cy); } 发布者:全栈程序员栈长,转载请注明出处:
handler code here and/or call default// 点击的时候,拿到了点m_ptOrigin=point; // 获取起点// MessageBox("view click");CView...hdc,m_ptOrigin.x,m_ptOrigin.y,NULL);// 划线LineTo(hdc,point.x,point.y);// 释放dc::ReleaseDC(m_hWnd,hdc);CView...(this);if(m_bDraw==TRUE){// 开始划线dc.MoveTo(m_ptOrigin);dc.LineTo(point);m_ptOrigin=point; // 终点设置为起点}CView...dc.MoveTo(m_ptOrigin);dc.LineTo(point);m_ptOrigin=point; // 终点设置为起点}dc.SelectObject(pOldPen); //设置回之前的画笔CView...线性的扇形dc.MoveTo(m_ptOld); // 画出边线dc.LineTo(point);m_ptOld=point;}dc.SelectObject(pOldPen); //设置回之前的画笔CView
; cView.welcome(); cView.showMenu(); string operateType; cin>>operateType; while...="0") { if (operateType=="1") {// 录入 cView.addStuAtView(stu_v1); ...} else if(operateType=="2") { // 修改 cView.updateByIdAtView(stu_v1); }...else if (operateType=="4") { cView.deleteByIdAtView(stu_v1); } else if... } else { cView.welcome(); cView.showMenu(); }
static let shared = ImageHelper() private init() {} // NSView 转 NSImage func imageFromView(cview...= [[[NSBitmapImageRep alloc] initWithCGImage:CGImage]; guard let bitmap: NSBitmapImageRep = cview.bitmapImageRepForCachingDisplay...(in: cview.visibleRect) else { return nil } cview.cacheDisplay(in: cview.visibleRect, to: bitmap...) let image: NSImage = NSImage(size: cview.frame.size) image.addRepresentation(bitmap
run-time类 }; IMPLEMENT_DYNCREATE(MyDocument,CDocument)//声明MyDocument为run-time类 class MyView : public CView...OnDraw(CDC * aDC)//必须重载的虚函数 {} DECLARE_DYNCREATE(MyView)//声明为run-time类 }; IMPLEMENT_DYNCREATE(MyView,CView
pDoc->graphList.end(); ++v) { (*v)->onPress(point.x, point.y); } Invalidate(); //CView...= pDoc->graphList.end(); ++v) { (*v)->onRelease(point.x, point.y); } //CView::OnLButtonUp...pDoc->graphList.end(); ++v) { (*v)->onMove(point.x, point.y); } Invalidate(); // CView
= pDoc->graphList.end(); ++v) { (*v)->onPress(point.x, point.y); } Invalidate(); //CView::OnLButtonDown...= pDoc->graphList.end(); ++v) { (*v)->onRelease(point.x, point.y); } //CView::OnLButtonUp(nFlags, point...= pDoc->graphList.end(); ++v) { (*v)->onMove(point.x, point.y); } Invalidate();// CView::OnMouseMove
/cView' var Vue class cRouter { constructor(options) { this....router-link', Link) Vue.component('router-view', View) } export default { cRouter, install, } cview.js
/cView' var Vue class cRouter { constructor(options) { this....router-link', Link) Vue.component('router-view', View) } export default { cRouter, install, } cview.js
started”)); //启动线程1 AfxBeginThread(MessageThread2, _T( “Thread is started”)); //启动线程2 CView
/cView' var Vue class cRouter { constructor(options) { this.... Vue.component('router-view', View) } export default { cRouter, install, } cview.js
“Thread is started”)); //启动线程1 AfxBeginThread(MessageThread2, _T(“Thread is started”)); //启动线程2 CView
CView::SmoothScroll(const tagSIZ mshtml.exe!CLayout::ScrollTo(const CSize & mshtml.exe!
CView在本文不赘述,以后再分析。