我有一个立方体,我正在移动的圆形(水平键输入)是下面的代码建议。
public class Oscillator : MonoBehaviour {
float timeCounter = 0;
float speed,width, height;
public float yPosition = 30;
// Use this for initialization
void Start () {
speed = 2; width = 10; height = 10;
}
// Update is called on
我有一个立方体,我正在移动的圆形(水平键输入)是下面的代码建议。
public class Oscillator : MonoBehaviour {
float timeCounter = 0;
float speed,width, height;
public float yPosition = 30;
// Use this for initialization
void Start () {
speed = 2; width = 10; height = 10;
}
// Update is called on
我想把汽车的轮子向两个方向旋转,当汽车向前移动时,当它向左/右移动时,向上转动。但是,当我试图在左/右旋转后移动车轮时,旋转仍然是向上的,创造了一个奇怪的圆形运动。我确实用过
// to rotate in the Y axis
if (keyboard.pressed("left")) {
wheel.rotation.y -= 0.01
}
if (keyboard.pressed("up")) {
// to rotate in the X axis
wheel.rotation.x -= 50
}