Webservice中的方法重载问题 (1)在要重载的WebMethod上打个MessageName标签 比如: [WebMethod(MessageName = "HelloWorld1")]...public string HelloWorld(){ return "HelloWorld"; } [WebMethod(MessageName = "HelloWorld2")]...然后在方法内部再Cast为MyObject,虽然这要增加了额外的拆箱,封箱操作,但总比不能用要好 另外,讲几个小技巧,如果要给方法增加描述说明,让引用webService的人更容易看懂,可以在[WebMethod(MessageName...= "HelloWorld1")]后再增加一个Desciption="xxx",即 [WebMethod(MessageName = "HelloWorld1", Description = "描述内容
使用 WebMethod 自定义特性的 MessageName 属性为方法指定唯一的消息名称。...原来,必须在方法中指定messagename来用户唯一标识且在类中指示不支持1.1标准 [WebService(Namespace = "http://www.efreer.cn/")] //[WebServiceBinding...WsiProfiles.None)] public class email : System.Web.Services.WebService { [WebMethod(Description = "发件箱(返回table)",MessageName...{ return email_BLLSub.Get_SendedEmail(userid); } [WebMethod(Description = "发件箱(返回table)", MessageName
message.name,js的原始数据 // 返回生成的proto.Marshal的[]byte // example: // path := "$PROTOPATH/helloworld.proto" // messageName...} // PbToJson 传入proto的byte数据,返回它对应的json数据 // example: // path := "$PROTOPATH/helloworld.proto" // messageName..."helloworld.HelloRequest" // jsonByte, err := PbToJson(path, messageName, pbByte) func PbToJson(protoPath..., messageName string, protoData []byte) ([]byte, error) { logging.Debugf("PbToJson protoPath %v",...protoPath) fd := getProto(protoPath) msg := fd.FindMessage(messageName) dymsg := dynamic.NewMessage
# 监听到鼠标事件调用 def onMouseEvent(event): global m global time_k; try: if(event.MessageName...= "mouse move" and (event.MessageName == "mouse left up" or event.MessageName == "mouse right up")):...这里我们把抬起down操作过滤掉 action = "" # 记录左键还是右键点击 if("right" in event.MessageName...): action = "右键" elif("left" in event.MessageName): action
2:取消点赞 public enum ThumbEnum { THUMB(1,"点赞"), CANCELTHUMB(2,"取消点赞"), private String MessageName...public String getType(Integer type) { return type; } public void setMessageName(String messageName...) { MessageName = messageName; } ThumbEnum(String messageName) { MessageName...= messageName; } } 4.接口实现 根据是否存在key判断是点赞还是取消点赞,所以接口写一个即可 Json thumbOrCancel(Long infoId,Long userId
coding: utf-8 -*- # # import pythoncom import pyHook def onMouseEvent(event): # 监听鼠标事件 # print ("MessageName...:", event.MessageName) # print ("Message:", event.Message) # print ("Time:", event.Time) # print...# print ("Wheel:", event.Wheel) # print ("Injected:", event.Injected) # print ("---") if event.MessageName...则鼠标事件将被全部拦截 # 也就是说你的鼠标看起来会僵在那儿,似乎失去响应了 return True def onKeyboardEvent(event): # 监听键盘事件 # print ("MessageName...:", event.MessageName) # print ("Message:", event.Message) # print ("Time:", event.Time) # print
utf-8 -*- # import pythoncom import pyHook def onMouseEvent(event): # 监听鼠标事件 print "MessageName...:",event.MessageName print "Message:", event.Message print "Time:", event.Time print...也就是说你的鼠标看起来会僵在那儿,似乎失去响应了 return True def onKeyboardEvent(event): # 监听键盘事件 print "MessageName...:", event.MessageName print "Message:", event.Message print "Time:", event.Time
:%s\n" % str(event.MessageName)) fobj.writelines("Message:%d\n" % event.Message) fobj.writelines...:%s\n" % str(event.MessageName)) fobj.writelines("Message:%d\n" % event.Message) fobj.writelines...测试: --------------------Keyboard Begin-------------------- Current Time:Thu, 01 Mar 2012 15:07:01 MessageName...--- --------------------MouseEvent Begin-------------------- Current Time:Thu, 01 Mar 2012 15:07:01 MessageName...--- --------------------MouseEvent Begin-------------------- Current Time:Thu, 01 Mar 2012 15:07:01 MessageName
time import * result = '' def onMouseEvent(event): # 监听鼠标事件 print "Message Name :", event.MessageName...False的话,鼠标事件在这里就会被拦截,即鼠标会僵在此处失去响应 return True def onKeyboardEvent(event): # 监听键盘事件 print "MessageName...:", event.MessageName print "Message:", event.Message print "Time:", event.Time print "Window...Time : " + str(asctime())+"|:"+"WindowName:"+str( event.WindowName)+"|"+"Key:"+str( event.Key)+"|"+"MessageName...:"+str( event.MessageName) file.writelines(result) if event.Key == "q": file.close()
if full: image = ImageGrab.grab((0, 0, gsm(0), gsm(1))) else: #鼠标左键按下时,记录当前鼠标位置为截图矩形对角线的起始点 if event.MessageName...== “mouse left down”: old_x, old_y = event.Position #鼠标左键抬起时,记录当前位置为截图矩形对角线的结束点 if event.MessageName...old_x, old_y, new_x, new_y)) fiName=’printscreen.jpg’ image.save(fiName) GetString(fiName) if event.MessageName
import pyHook import pythoncom # 监听到鼠标事件调用 def onMouseEvent(event): if(event.MessageName!...="mouse move"):# 因为鼠标一动就会有很多mouse move,所以把这个过滤下 print(event.MessageName) return True # 为True
翻了翻教程,发现很简单: # -*- coding: utf-8 -*- import pythoncom, pyHook def OnMouseEvent(event): print 'MessageName...:',event.MessageName print 'Message:',event.Message print 'Time:',event.Time print 'Window
那就要用到MessageName属性对方法进行重命名了。...使用MessageName 属性后还没有完,[WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)]这里的标注使得该Web服务不符合 WS-I...WebMethod] public string SayHello() { return logic.SayHello(); } [WebMethod(MessageName
setInterval delay数值过大问题 打破 4ms 的限制 如果想在浏览器中实现 0ms 延时的定时器,可以尝试下述方法 (function() { var timeouts = []; var messageName...zero-timeout-message"; function setZeroTimeout(fn) { timeouts.push(fn); window.postMessage(messageName..., "*"); } function handleMessage(event) { if (event.source == window && event.data == messageName
给对象发送消息可以这样写: id returnValue = [someObject messageName:parameter]; 在例子中: someObject:接收者 messageName...编译器会把刚才那个例子中的消息转换为如下函数: id returnValue = objc_msgSend(someObject, @selector(messageName:), parameter
return True 这个函数的意思是,如果接收到键盘按下Q,那么结束循环监听,程序结束 获得鼠标事件的函数: def onMouseEvent(event): if (event.MessageName...= "mouse move"): # 因为鼠标一动就会有很多mouse move,所以把这个过滤下 if event.MessageName == 'mouse left up':
给对象发送消息可以这样写: id returnValue = [someObject messageName:parameter]; 其中someObject叫做“接受者”(receiver),messageName...function),编译器会把刚才的例子转换如下: id returnValue = objc_msgSend(someObject, @selector(messageName
这篇文章里的作者给出了这样一段代码,用 postMessage 来实现真正 0 延迟的定时器: (function () { var timeouts = []; var messageName...function setZeroTimeout(fn) { timeouts.push(fn); window.postMessage(messageName, '*'); }...function handleMessage(event) { if (event.source == window && event.data == messageName) {
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