import sys, pygame
from pygame.locals import *
from random import randrange
up =lambda x:(x[0]-1,x[1]...()
pygame.init()
pygame.display.set_mode((800,600))
pygame.mouse.set_visible(0)
screen = pygame.display.get_surface...():
if event.type == QUIT:
sys.exit()
if event.type == KEYDOWN and event.key == K_UP:
s = move(s,d)
if...event.type == KEYDOWN and event.key == K_LEFT:
d=dire[tl(dire.index(d))]
if event.type == KEYDOWN and...(screen,(255,0,0),(c*20,r*20,20,20))
pygame.draw.rect(screen,(0,255,0),(food[1]*20,food[0]*20,20,20))