在看了一些换肤的方法之后,并且对市面上比较认可的Android-Skin-Loader换肤框架的源码进行了分析总结。再次记录一下祭奠自己逝去的时间。...GitHub上面有一个start非常高的换肤框架Android-Skin-Loader 就是通过加载资源包对app进行换肤。对这个框架的分析这个也是这篇文章主要的讲述内容。.../** * apk路径 */ String apkPath = Environment.getExternalStorageDirectory()+"/skin.apk"; AssetManager...Drawable drawable = resources.getDrawable(resources.getIdentifier("night_icon", "drawable","com.tzx.skin...Android-Skin-Loader解析 初始化 初始化换肤框架,导入需要换肤的资源包(当前为一个apk文件,其中只有资源文件)。
简单记录一下:(只针对new window的做法,我自己用到这个透明窗体用途比较特殊) 1、继承Window,设置透明,并加入skin的设置 this.type = NativeWindowType.UTILITY... this.systemChrome = NativeWindowSystemChrome.NONE; this.transparent = true; 2、在skin
突发奇想,给 app 加个换肤功能 三方库地址--https://github.com/ximsfei/Android-skin-support#应用内换肤 ---- Demo 地址: 点击右边 ?...:( 欢迎 star ) ---- 使用过程中踩坑无数,这里一一解释下 首先添加依赖 implementation 'skin.support:skin-support:3.1.1'...// skin-support 基础控件支持 implementation 'skin.support:skin-support-design:3.1.1' // skin-support-design...material design 控件支持[可选] implementation 'skin.support:skin-support-cardview:3.1.1' // skin-support-cardview...CardView 控件支持[可选] implementation 'skin.support:skin-support-constraint-layout:3.1.1' // skin-support-constraint-layout
下个月,Xenoma将推出一项Kickstarter众筹活动,旨在为e-Skin衬衫进行众筹。...Xenoma的e-Skin衬衫采用可伸缩的传感器和电子设备,可以检测用户的运动,同时提供普通衬衫的耐用性和机洗性,无需外部相机或其他传感器。...E-skin dk Xenoma联合创始人兼首席执行官Ichiro Amimori在一份声明中说:“e-Skin服装将是人们未来与他人及其智能设备进行互动的最自然的方式。...e-Skin衬衫的Kickstarter众筹将于2017年8月1日启动,期望筹集到50,000美元。...这将是一个消费前版本,为终端用户和个人开发人员提供与Xenoma的e-skin开发人员套件相同的功能,但只需更低的成本。对于前100名支持者,只需支付479美元就能得到e-Skin衬衫。
今天说一说unity3d Human skin real time rendering 真实模拟人皮实时渲染「建议收藏」,希望能够帮助大家进步!!! 先放出结果图片。。。
cname_skin_name = {} for hero in hero_json: cname_skin_name[hero['cname']] = hero['skin_name...(item[1].split('|')) return cname_skin_count def get_skin_name_url(skin_base_rul,cname_skin_count...return cname_url_list #print() d = get_skin_name_url(hero_skin_root_url,get_hero_skin_count(get_skin_name...get_skin_name(hero_list_json) cname_skin_name_list = get_cname_skin_name(cname_skin_name_str_list...) cnam_skin_url_list = get_skin_name_url(hero_skin_root_url,cname_skin_count,cname_ename) get_hero_skin
+ ".jpg" #这是图片url的格式 3,构建皮肤数量循环(使用for循环) for skin_num in range(1, len(skin_name) + 1): skin_url...ename) + '-bigskin-' + str(skin_num) + '.jpg' 4,请求图片数据 skin_data = requests.get(skin_url).content 第四步...('正在下载皮肤:', cname + "-" + skin_name[skin_num - 1]) f.write(skin_data) 到这里就差不多结束了 完整代码 下面是一个完整代码...(1, len(skin_name) + 1): skin_url = 'http://game.gtimg.cn/images/yxzj/img201606/skin/hero-info...= requests.get(skin_url).content with open('img\\' + cname + "-" + skin_name[skin_num - 1] +
">#212121 style 是支持继承的, 以上述为例,app_skin_1 继承自 AppTheme, 在通过 attr 寻找其值时,如果在 app_skin...因此我们可以把 App 的 theme 作为我们的一个 skin, 其它 skin 都继承自这个 skin。...(SKIN_2, R.style.app_skin_2); boolean isDarkMode = (context.getResources().getConfiguration(...= SKIN_2) { skinManager.changeSkin(SKIN_2); } else if (!...isDarkMode && storeSkinIndex == SKIN_1) { skinManager.changeSkin(SKIN_1); }else{
*/.vjs-default-skin{color:#ccc}@font-face{font-weight:400;font-style:normal}.vjs-default-skin .vjs-slider...{float:left}.vjs-default-skin .vjs-duration{float:left}.vjs-default-skin .vjs-remaining-time{display:...none;float:left}.vjs-default-skin .vjs-time-controls,.vjs-default-skin .vjs-duration,.vjs-default-skin...}.vjs-default-skin.vjs-using-native-controls .vjs-big-play-button{display:none}.vjs-default-skin:hover...,.vjs-default-skin .vjs-menu-button ul li:hover,.vjs-default-skin .vjs-menu-button ul li.vjs-selected
测试代码(接代码片段1)如下: # 代码片段2 hero_name = hero_json[0]['cname'] skin_names = hero_json[0]['skin_name'...].split('|') skin_num = len(skin_names) print('hero_name: ', hero_name) print('skin_names :',...skin_names) print('skin_num: ' + str(skin_num)) 运行结果如下: ?...skin_url = 'http://game.gtimg.cn/images/yxzj/img201606/skin/hero-info/'+str(hero_json[i]['ename'])+ '...= hero_json[i]['skin_name'].split('|') for cnt in range(len(skin_names)): save_file_name
') skin_num = len(skin_names) print('hero_name : ', hero_name) print('skin_name: ', skin_names) print...('skin_num', skin_num) ---- 运行代码: ?...('skin_name: ', skin_names) print('skin_num', skin_num) # 文件不存在则创建 save_dir = 'F:\heroskin' if not os.path.exists...[i]['skin_name'].split('|') if hero_json[i]['ename'] == 189: json_skin_name = {'skin_name...': '阿摩司公爵|万物有灵'} skin_names = json_skin_name['skin_name'].split('|') for cnt in range
= strsplit(jsonData{i,1}.skin_name, '|'); hero_skin_number{i} = length(skin_name); catch...onehero_link = strcat('http://game.gtimg.cn/images/yxzj/img201606/skin/hero-info/' ......= strsplit(jsonData{i,1}.skin_name, '|'); hero_skin_number{i} = length(skin_name); catch...{i} onehero_link = strcat('http://game.gtimg.cn/images/yxzj/img201606/skin/hero-info/'...= [] for i in herolist.json(): try: hero_skin_number.append(len(i['skin_name'].split("|"
测试代码(接代码片段1)如下: # 代码片段2 hero_name = hero_json[0]['cname'] skin_names = hero_json[0]['skin_name'...].split('|') skin_num = len(skin_names) print('hero_name: ', hero_name) print('skin_names...:', skin_names) print('skin_num: ' + str(skin_num)) 运行结果如下: [廉颇.png] 可以看到廉颇一共两个皮肤,皮肤名称分别为:正义轰爆和地狱岩魂...[i]['skin_name'].split('|') for cnt in range(len(skin_names)): save_file_name = 'D:\...skin_url = 'http://game.gtimg.cn/images/yxzj/img201606/skin/hero-info/'+str(hero_json[i]['ename
herolist [{'ename': 105, 'cname': '廉颇', 'title': '正义爆轰', 'new_type': 0, 'hero_type': 3, 'skin_name...(filename): return img_url = f"http://game.gtimg.cn/images/yxzj/img201606/skin/hero-info/...data-imgname="([^"]+)"', res.text)[0].split("|") print(eid, name, skin_names) for i, skin_name...in enumerate(skin_names, 1): end = skin_name.find("&") skin_name = skin_name[:len(skin_name...) if end == -1 else end] download_img(eid, name, i, skin_name) headers = { 'User-Agent'
"> skin_0" title="灰色" class="selected">灰色 skin_1" title="紫色">紫色 skin_2" title="红色">红色 skin_3" title="天蓝色">天蓝色 skin_4" title="橙色">橙色..._0{ background-position:0px 0px; } skin_1{ background-position:15px 0px; } skin_2{ background-position...:35px 0px; } skin_3{ background-position:55px 0px; } skin_4{ background-position:75px 0px; } skin_5{...important; } skin_1.selected{ background-position:15px 15px !
; reg [23:0] skin_rgb_r; reg [23:0] skin_gray_r; assign...reset_n) begin skin_binary_r <= 24'h000000; skin_rgb_r <= 24'h000000; skin_gray_r <=...<= 24'b000_000; skin_rgb_r <= i_rgb; skin_gray_r <= i_gray; end else begin skin_binary_r...<= 24'hfff_fff; skin_rgb_r <= 24'hFFFFFF; skin_gray_r <= 24'hFFFFFF; end end always@(...; assignskin_rgb_image = skin_rgb_r; assignskin_gray_image = skin_gray_r; endmodule 3 实验结果 ?
' # 图片url的通用前缀 self.skin_url = 'https://game.gtimg.cn/images/yxzj/img201606/skin/hero-info...name_list = img_names.split('|') skin_no = 1 # 循环下载皮肤图片 for skin_name...in name_list: self.skin_detail_url = '%s/%s-bigskin-%s.jpg' % (hero_no, hero_no, skin_no...= parse.urljoin(self.skin_url, self.skin_detail_url) request = requests.get(img_url)...(hero_name, hero_no) # 程序执行入口 if __name__ == '__main__': skin = Skin() skin.run() 最后 其实思路就是这么简单
) > library(tidyverse) > starwars %>% + head() # A tibble: 6 x 13 name height mass hair_color skin_color...height)%>% + head() # A tibble: 6 x 13 name height mass hair_color skin_color eye_color birth_year...', 'height', 'mass')] # A tibble: 5 x 5 name gender skin_color height...mass) %>% + group_by(gender) %>% + summarize(name = first(name), skin_color=first(skin_color..., height, mass) %>% group_by(gender) %>% summarize(name = first(name), skin_color=first(skin_color
++技术,所以,先看一下什么是Skin++吧 Skin++,系统软件,采用独特的软件界面开发技术,让原本复杂繁琐的界面编程变得轻松自如,随着换肤技术的不断进步,Skin++不仅是功能强大的换肤控件,而且是一款非常通用的换肤插件...Skin++ 主要采用Hook与子类化技术来实现应用程序的自动换肤。...Skin++换肤的大致流程 1、应用程序启动,加载Skin++库; 2、执行Skin++加载皮肤文件API函数; 3、Skin++ 安装窗口过程等类型Hook,准备截获应用程序所有窗口的创建事件...API函数来进行; 9、控件销毁时,Skin++即对其进行反子类化,将Skin++换肤前的消息过程地址重新设成当前的消息过程; 10、控件所有的消息不再经过Skin++消息处理函数。...控件执行其默认的窗口消息处理函数; 11、应用程序退出,Skin++库被卸载,在卸载之前Skin++获得通知,Skin++便在内部执行Hook的反初始化与资源文件的清理。
firc-dataset 标注类别名称(注意yolo格式类别顺序不和这个对应,而以labels文件夹classes.txt为准):["Acne","Blackheads","Dark-Spots","Dry-Skin...","Englarged-Pores","Eyebags","Oily-Skin","Skin-Redness","Whiteheads","Wrinkles"] 每个类别标注的框数: Acne 框数...= 9657 Blackheads 框数 = 577 Dark-Spots 框数 = 91 Dry-Skin 框数 = 1844 Englarged-Pores 框数 = 588 Eyebags 框数...= 428 Oily-Skin 框数 = 710 Skin-Redness 框数 = 100 Whiteheads 框数 = 584 Wrinkles 框数 = 1719 总框数:16298 使用标注工具...": "皮肤干燥", "Englarged-Pores": "毛孔粗大", "Eyebags": "眼袋", "Oily-Skin": "油性皮肤", "Skin-Redness": "皮肤泛红