在使用C语言在framebuffer中绘制图形时,需要遵循以下步骤:
#include <fcntl.h>
#include<linux/fb.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
int fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(1);
}
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(1);
}
unsigned char *fbp = (unsigned char *)mmap(0, finfo.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0);
if (fbp == MAP_FAILED) {
perror("Error: failed to map framebuffer device to memory");
exit(1);
}
// Draw something here
munmap(fbp, finfo.smem_len);
close(fbfd);
这些步骤提供了一个基本的框架,可以根据具体需求进行修改和扩展。需要注意的是,在绘制图形时需要考虑到framebuffer的分辨率、位深、像素格式等因素,以确保绘制的图形正确显示。
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