Web Audio API是一种用于处理和操作音频的JavaScript API。它提供了一套功能强大的接口,可以实现音频的录制、播放、混合、过滤等操作。
要将音频缓冲区保存到包含所有更改的文件中,可以按照以下步骤进行操作:
const audioContext = new AudioContext();
const audioSource = audioContext.createBufferSource();
const request = new XMLHttpRequest();
request.open('GET', 'audio_file.mp3', true);
request.responseType = 'arraybuffer';
request.onload = function() {
const audioData = request.response;
audioContext.decodeAudioData(audioData, function(buffer) {
audioSource.buffer = buffer;
});
};
request.send();
const gainNode = audioContext.createGain();
audioSource.connect(gainNode);
gainNode.connect(audioContext.destination);
audioSource.start();
const exportedBuffer = audioContext.createBuffer(1, audioSource.buffer.length, audioContext.sampleRate);
exportedBuffer.copyToChannel(audioSource.buffer.getChannelData(0), 0);
const audioBlob = bufferToWave(exportedBuffer);
function bufferToWave(abuffer) {
const interleaved = interleave(abuffer.getChannelData(0));
const dataview = encodeWAV(interleaved);
const audioBlob = new Blob([dataview], { type: 'audio/wav' });
return audioBlob;
}
function interleave(input) {
const bufferLength = input.length;
const output = new Float32Array(bufferLength * 2);
for (let i = 0; i < bufferLength; i++) {
output[i * 2] = input[i];
output[i * 2 + 1] = input[i];
}
return output;
}
function encodeWAV(samples) {
const buffer = new ArrayBuffer(44 + samples.length * 2);
const view = new DataView(buffer);
writeString(view, 0, 'RIFF');
view.setUint32(4, 32 + samples.length * 2, true);
writeString(view, 8, 'WAVE');
writeString(view, 12, 'fmt ');
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
view.setUint16(22, 2, true);
view.setUint32(24, 44100, true);
view.setUint32(28, 44100 * 4, true);
view.setUint16(32, 4, true);
view.setUint16(34, 16, true);
writeString(view, 36, 'data');
view.setUint32(40, samples.length * 2, true);
floatTo16BitPCM(view, 44, samples);
return view;
}
function writeString(view, offset, string) {
for (let i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
}
function floatTo16BitPCM(output, offset, input) {
for (let i = 0; i < input.length; i++, offset += 2) {
const s = Math.max(-1, Math.min(1, input[i]));
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
}
}
这样,就可以将音频缓冲区保存到包含所有更改的文件中了。
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