NearCabin.Local) // we send this before we start our orbit that maybe it compensate().NearCabin.Local) // we send this before we Shoot, maybe it compensate).NearCabin.Local)
class Compensation { }嵌套的代码变成线性的DBusConnection.SessionBus(); // may throw, needs cleanup
compensations.push( new Compensation(){ public void compensateMyObject", myObject ); /