可自定义动画执行时长、动画执行频率、动画的类型。
运行示例代码:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>动画组件</title> <style type="text/css"> #motion { background: #ccc; width: 500px; height: 500px; position: relative; overflow: hidden; float: left; } #motion #ball { width: 40px; height: 40px; background: red; position:absolute; *font-size: 0px; } #motion #flag { background: yellow; width: 4px; height: 4px; position:absolute; *font-size: 0px; } #status { float: left; margin: 0px 10px; } #status .item { margin: 1em 0px; } #chart { *zoom: 1; margin: 0px 20px 10px 0px;; } #chart { position: relative; width: 250px; height: 250px; background: #eaeaea; } #chart div { width:4px; height:4px; cursor:pointer; background: green; position: absolute; *font-size: 0px; } #chart:selected { background: red; } </style> </head> <body> <div id="container"> <div id="motion"></div> <div id="status"> <div class="item"> 时长(毫秒): <select id="duration"> <option value="100">100</option> <option value="200">200</option> <option value="300" selected="selected">300</option> <option value="500">500</option> <option value="800">800</option> <option value="1000">1000</option> <option value="1200">1200</option> <option value="1500">1500</option> <option value="1800">1800</option> <option value="2000">2000</option> </select> </div> <div class="item"> FPS: <select id="fps"> <option value="5">5</option> <option value="10">10</option> <option value="20">20</option> <option value="24" selected="selected">24</option> <option value="35">35</option> <option value="50">50</option> <option value="80">80</option> </select> </div> <div class="item"> 动画类型: <select id="type"> <option value="simple">simple</option> <option value="regularEaseIn">regularEaseIn</option> <option value="regularEaseOut">regularEaseOut</option> <option value="regularEaseInOut">regularEaseInOut</option> <option value="backEaseIn">backEaseIn</option> <option value="backEaseOut">backEaseOut</option> <option value="backEaseInOut">backEaseInOut</option> <option value="bounceEaseOut">bounceEaseOut</option> <option value="bounceEaseIn">bounceEaseIn</option> <option value="bounceEaseInOut">bounceEaseInOut</option> <option value="strongEaseIn">strongEaseIn</option> <option value="strongEaseOut">strongEaseOut</option> <option value="strongEaseInOut">strongEaseInOut</option> <option value="elasticEaseIn">elasticEaseIn</option> <option value="elasticEaseOut">elasticEaseOut</option> <option value="elasticEaseInOut">elasticEaseInOut</option> </select> </div> <div class="item"> <div>运动轨迹:</div> <div id="chart"></div> </div> <div class="item"> <div id="result"></div> </div> </div> </div> <div id="idChart" style="border:1px solid #000;height:200px; width:550px; margin-top:20px; position:relative; clear:both; margin-top:10px;"> </div> </body> </html> 预览代码
动画组件的核心代码:
/**
* @author ZhangYi
*/
/**
*
* @param {HTMLElement|String} el HTMLElement|DOM对象
* @param {Object|null} attributes 执行动画时需要更新的属性值
* @param {Number} duration 动画执行时间
* @param {String|Null} transition 动画算子函数
*/
function Fx(el, attributes, duration, func) {
this._obj = Fx.DOM.get(el);
this._attributes = attributes || {};
this._duration = duration || 10;
if(!!func && typeof(Fx.transitions[func]) === "function") {
this._animateType = func;
} else {
this._animateType = "simple";
}
this._func = Fx.transitions[this._animateType];
this.isPlayed = false;
this.isLoop = false;
this._intervalTimer = null;
this._startTime = 0;
this._moveTime = 0;
//动画执行频率
this._freq = 24;
this.units = {};
this.frame = {};
this.endAttr = {};
this.startAttr = {};
//开始执行动画
this.onMotionStart = function() {};
//动画正在执行
this.onMotionChange = function() {};
//动画执行结束
this.onMotionStop = function() {};
return this;
}
Fx.prototype = {
//启动定时器执行动画
_runTime : function() {
clearInterval(this._intervalTimer);
if (this.isPlayed) {
this._moveTime = new Date().getTime() - this._startTime;
this._playTime( (this._moveTime) / 1000 );
var $pointer = this;
var delay = Math.floor(1000 / this._freq);
this._intervalTimer = setInterval(function() {$pointer._runTime.apply($pointer);}, delay);
}
},
/**
* 定时器启动时执行的动画
* @param {Number} time
*/
_playTime : function(time) {
var _isEnd = false;
if (time > this._duration) {
time = this._duration;
_isEnd = true;
this.frame = Fx.objectClone(this.endAttr);
} else {
for(attr in this.startAttr){
if( '[object Array]' === Object.prototype.toString.apply(this.startAttr[attr]) ){
this.frame[attr] = [];
for(var i=0; i < this.startAttr[attr].length; i++){
this.frame[attr][i] = this._ease(this.startAttr[attr][i], this.endAttr[attr][i], time);
}
} else {
this.frame[attr] = this._ease(this.startAttr[attr], this.endAttr[attr], time);
}
}
}
this.setAttributes();
this.onMotionChange.apply(this, arguments);
// 判断是否播放结束
if (_isEnd) {
this.isPlayed = false;
this.onMotionStop.apply(this);
// 循环播放
if (this.isLoop) {
this.isPlayed = true;
this.frame = Fx.objectClone(this.startAttr);
this._reloadTimer();
}
if (window.CollectGarbage) {
CollectGarbage();
}
}
},
//重新计算动画开始时间
_reloadTimer : function() {
this._startTime = +new Date();
},
/**
* 调用动画算子函数,返回执行结果
*
* @param {Number} start
* @param {Number} end
* @param {Number} time
*/
_ease : function(start, end, time) {
return this._func(time, start, end - start, this._duration);
},
/**
* 设置动画执行的频率 1秒执行多少次
*/
setFrequency : function(freq) {
this._freq = freq;
},
/**
* 开始播放动画
* @param {Boolean} loop
*/
start : function(loop) {
this.getAttributes();
this._reloadTimer();
this._start.apply(this, arguments);
},
/**
* 共用的开始执行动画函数
* @param {Boolean} loop
*/
_start : function(loop) {
this.isPlayed = true;
this.isLoop = loop ? true : false;
this._runTime();
this.onMotionStart.apply(this);
},
/**
* 继续播放
* @param {Boolean} loop
*/
play : function(loop) {
this._startTime = +new Date() - this._moveTime;
this._start.apply(this, arguments);
},
/**
* 重新播放
* @param {Boolean} loop 是否循环播放动画
*/
rePlay : function(loop) {
this._reloadTimer();
this._start.apply(this, arguments);
},
/**
* 暂停播放动画
*/
pause : function() {
this.isPlayed = false;
this.isLoop = false;
},
/**
* 停止播放动画
*/
stop : function() {
this.pause();
this._playTime(this._duration + 0.1);
},
getAttributes : function() {
for(var attr in this._attributes) {
if(!this._attributes.hasOwnProperty(attr)) {
continue;
}
switch(attr){
case 'color':
case 'borderColor':
case 'border-color':
case 'backgroundColor':
case 'background-color':
this.startAttr[attr] = Fx.parseColor(this._attributes[attr].from || Fx.DOM.getStyle(this._obj, attr));
this.endAttr[attr] = Fx.parseColor(this._attributes[attr].to);
break;
case 'scrollTop':
case 'scrollLeft':
var el = (this._obj === document.body) ? (/AppleWebKit/i.test(navigator.userAgent) ? document.body : document.documentElement) : this._obj;
var start = this._attributes[attr].from || el[attr];
var end = this._attributes[attr].to;
if(end && /^([+-])(\d+)$/.test(this._attributes[attr].to)) {
if("+" === RegExp['$1']) {
end = start + RegExp['$2']*1;
} else {
end = start - RegExp['$2']*1;
}
}
this.startAttr[attr] = start;
this.endAttr[attr] = end;
break;
default:
var start = parseFloat(this._attributes[attr].from);
var end = parseFloat(this._attributes[attr].to);
var units = this._attributes[attr].units || "";
if(attr !== "opacity" && !units) {
units = "px";
}
if(!start) {
start = parseFloat(Fx.DOM.getStyle(this._obj, attr)) || 0;//会转换成px
if(units != "px" && document.defaultView){
Fx.DOM.setStyle(this._obj, attr, start + units);
}
}
if(end && /^([+-])(\d+)$/.test(this._attributes[attr].to)) {
if("+" === RegExp['$1']) {
end = start + RegExp['$2']*1;
} else {
end = start - RegExp['$2']*1;
}
}
this.units[attr] = units;
this.endAttr[attr] = end;
this.startAttr[attr] = start;
break;
}
}
},
setAttributes : function() {
for(var attr in this.frame){
switch(attr) {
case 'opacity':
Fx.DOM.setStyle(this._obj, attr, this.frame[attr]);
break;
case 'scrollLeft':
case 'scrollTop':
var el = (this._obj === document.body) ? (/AppleWebKit/i.test(navigator.userAgent) ? document.body : document.documentElement) : this._obj;
el[attr] = this.frame[attr];
break;
case 'color':
case 'borderColor':
case 'border-color':
case 'backgroundColor':
case 'background-color':
var rgb = 'rgb('+Math.floor(this.frame[attr][0])+','+Math.floor(this.frame[attr][1])+','+Math.floor(this.frame[attr][2])+')';
Fx.DOM.setStyle(this._obj, attr, rgb);
break;
default:
Fx.DOM.setStyle(this._obj, attr, this.frame[attr] + this.units[attr]);
break;
}
}
},
//获取当前动画已经执行的百分比
getPercent : function() {
var percent = this._moveTime/(this._duration*1000);
percent = Math.min(percent, 1);
return Math.floor(percent*100) + "%";
}
}
Fx.DOM = {
/**
* 获取DOM节点
* @param {String} 需要查找的元素的ID
* @return {Element} 返回DOM对象
*/
get: function(id){
return (typeof id === "string") ? document.getElementById(id) : id;
},
/**
* 获取元素的指定样式的属性
* @param {Element} el 目标元素
* @param {String} prop 属性名
* @return {Number} 该元素的指定属性的属性值
*/
getStyle: function(el, prop){
prop = this.toCamelCase(prop);
var view = document.defaultView;
if(view && view.getComputedStyle){
return view.getComputedStyle(el, "")[prop] || null;
}else{
if(prop == 'opacity'){
var opacity = el.filters['alpha'] ? el.filters['alpha']['opacity'] : NaN;
return isNaN(opacity) ? 1 : (opacity ? opacity / 100 : 0);
}
return el.currentStyle[prop] || null;
}
},
/**
* 设置元素的样式属性
* @param {Element} el 目标元素
* @param {String} prop 属性名
* @param {String} value 属性值
*/
setStyle: function(el, prop, value){
if(prop == 'opacity'){
el.style.filter = "alpha(opacity=" + value * 100 + ")";
el.style.opacity = value;
} else {
prop = this.toCamelCase(prop);
if(prop === "height" || prop === "width") {//避免出现负值
value = Math.max(0, parseInt(value, 10));
}
el.style[prop] = value;
}
},
/**
* 将一个CSS属性转换为驼峰形式,例如(font-size --> fontSize)
* @param {String} 需要转换的CSS属性
* @return {String} 转换为驼峰式后的字符串
*/
toCamelCase : (function(){
var cache = {};
return function(str){
if(!cache[str]){
var parts = str.split('-'), camel = parts[0];
if(parts.length > 1){
for(var i=1, len=parts.length; i < len; i++){
camel += parts[i].charAt(0).toUpperCase() + parts[i].substring(1);
}
}
return cache[str] = camel;
} else {
return cache[str];
}
}
})()
}
/**
* 解析颜色值, 支持16进制与RGB颜色值(#FFFFFF, #FFF, rgb(255, 0, 0))
* @param {String} 颜色值字符串
* @return {Array} RGB的颜色数组,默认返白色
*/
Fx.parseColor = (function(){
var hex6 = (/^#?(\w{2})(\w{2})(\w{2})$/);
var hex3 = (/^#?(\w{1})(\w{1})(\w{1})$/);
var rgb = (/^rgb\((\d{1,3}),\s*(\d{1,3}),\s*(\d{1,3})\)$/);
return function(str){
var color = str.match(hex6);
if(color && color.length == 4){
return [parseInt(color[1], 16), parseInt(color[2], 16), parseInt(color[3], 16)];
}
color = str.match(rgb);
if(color && color.length == 4){
return [parseInt(color[1], 10), parseInt(color[2], 10), parseInt(color[3], 10)];
}
color = str.match(hex3);
if(color && color.length == 4){
return [parseInt(color[1] + color[1], 16), parseInt(color[2] + color[2], 16), parseInt(color[3] + color[3], 16)];
}
return [255, 255, 255];
}
})();
/**
* 动画的算子函数
*/
Fx.transitions = {
//linear
linearEase : function(t, b, c, d) {
return c*t/d + b;
},
simple : function(time, startValue, changeValue, duration) {
return changeValue * time / duration + startValue;
},
//circ
circEaseIn : function(t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
circEaseOut : function(t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
circEaseInOut : function(t, b, c, d) {
if ((t/=d/2) < 1) {
return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
}
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
//cubic
cubicEaseIn : function(t, b, c, d) {
return c*(t/=d)*t*t + b;
},
cubicEaseOut : function(t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
cubicEaseInOut : function(t, b, c, d) {
if ((t/=d/2) < 1) {
return c/2*t*t*t + b;
}
return c/2*((t-=2)*t*t + 2) + b;
},
//expo
expoEaseIn : function(t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
expoEaseOut : function(t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
expoEaseInOut : function(t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
//quad
quadEaseIn : function(t, b, c, d) {
return c*(t/=d)*t + b;
},
quadEaseOut : function(t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
quadEaseInOut : function(t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
//quart
quartEaseIn : function(t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
quartEaseOut : function(t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
quartEaseInOut : function(t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
//quint
quintEaseIn : function(t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
quintEaseOut : function(t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
quintEaseInOut : function(t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
//sine
sineEaseIn : function(t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
sineEaseOut : function(t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
sineEaseInOut : function(t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
//regular
regularEaseIn : function(t, b, c, d) {
return c * (t /= d) * t + b;
},
regularEaseOut : function(t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
},
regularEaseInOut : function(t, b, c, d) {
if ((t /= d / 2) < 1) {
return c / 2 * t * t + b;
}
return -c / 2 * ((--t) * (t - 2) - 1) + b;
},
//back
backEaseIn : function(t, b, c, d) {
var s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
backEaseOut : function(t, b, c, d, a, p) {
var s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
backEaseInOut : function(t, b, c, d, a, p) {
var s = 1.70158;
if ((t /= d / 2) < 1) {
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
}
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
},
//bounce
bounceEaseOut : function(t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
}
},
bounceEaseIn : function(t, b, c, d) {
return c - Fx.transitions.bounceEaseOut(d - t, 0, c, d) + b;
},
bounceEaseInOut : function(t, b, c, d) {
if (t < d / 2) {
return Fx.transitions.bounceEaseIn(t * 2, 0, c, d) * 0.5 + b;
} else
return Fx.transitions.bounceEaseOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
},
//strong
strongEaseIn : function(t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
strongEaseOut : function(t, b, c, d) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
},
strongEaseInOut : function(t, b, c, d) {
if ((t /= d / 2) < 1) {
return c / 2 * t * t * t * t * t + b;
}
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
},
//elastic
elasticEaseIn : function(t, b, c, d, a, p) {
if (t == 0)
return b;
if ((t /= d) == 1)
return b + c;
if (!p)
p = d * 0.3;
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
} else {
var s = p / (2 * Math.PI) * Math.asin(c / a);
}
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
elasticEaseOut : function(t, b, c, d, a, p) {
if (t == 0)
return b;
if ((t /= d) == 1)
return b + c;
if (!p)
p = d * 0.3;
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
} else {
var s = p / (2 * Math.PI) * Math.asin(c / a);
}
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
},
elasticEaseInOut : function(t, b, c, d, a, p) {
if (t == 0) {
return b;
}
if ((t /= d / 2) == 2) {
return b + c;
}
if (!p) {
var p = d * (0.3 * 1.5);
}
if (!a || a < Math.abs(c)) {
var a = c;
var s = p / 4;
} else {
var s = p / (2 * Math.PI) * Math.asin(c / a);
}
if (t < 1) {
return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
}
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
}
}
/**
* 深度复制对象
*
* @param {Object} obj 复制对象
* @param {Property} preventName 不需要进行复制的对象属性
*/
Fx.objectClone = function(obj, preventName) {
if ((typeof obj) == 'object') {
var res = '[object Array]' === Object.prototype.toString.apply(obj) ? [] : {};
for (var i in obj) {
if (i != preventName) res[i] = arguments.callee(obj[i], preventName);
}
return res;
} else if ((typeof obj) == 'function') {
return (new obj()).constructor;
}
return obj;
}
再来一个例子,可以记录动画播放的历史动作:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>动画测试</title> <style type="text/css"> button {margin-left:20px;} </style> </head> <body> <button onclick="clearTimer();animate()">开建执行动画</button> <button onclick="clearTimer(); fx.pause();" disabled=true>暂停</button> <button onclick="clearTimer(); fx.play()" disabled=true>继续播放</button> <button onclick="clearTimer(); fx.rePlay();" disabled=true>重新播放</button> <div style="margin-top:10px;">当前动画的执行的百分比:<span id="animatePercent"></span></div> <div id="bar" style="width:10em; height:30%; position:absolute; border:1px solid red; margin-top:50px; left:50px;"></div> <div style="height:2800px;"></div> </body> </html>
预览代码
剩下的就是发挥想像了~~~